3D Printing for Artists

with
Joseph Drust

World's First Online 3D Printing Course Devoted Entirely To Artists!

#Of Projects: 192
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In this 10-week intensive course, Joseph Drust will show you everything you need to know to create your own collectibles, freelance for the toy industry & get started with your own Makerbot or with a service like www.sculpteo.com.

The 5 most important lessons:

  1. How to use advanced ZBrush sculpting techniques like Trim, Booleans, Dynamesh and more
  2. How to set up your model for 3D printing, focusing on Sculpteo, MakerBot, CNC, and Form1 processes
  3. How to make sure your model has a water-tight mesh for 3D printing using Dynamesh and Projection
  4. How to make a mold and simple castings to create your own collectibles for sale on sites like Etsy
  5. How to create your own stop-motion figures with articulated joints and keys
Curriculum
Project 1 : Sculpting a Simple Toy In ZBrush
8 Lectures | 1 Assignment
Get ready for 3D Printing by sculpting a simple toy
Lecture 1  10:23 Introduction
Lecture 2  17:31 Starting with SpotLight and a Sphere
Lecture 3  17:38 Adding Features
Lecture 4  18:58 Merging Subtools and Refining the Sculpt
Lecture 5  19:19 Insert Brush Tooth and ShadowBox Feet
Lecture 6  17:56 Duplicating and Mirroring Legs
Lecture 7  18:26 Dynameshing and Polishing the Sculpt
Lecture 8  14:37 Conclusion and Q&A
Assignment Week 1 Assignment: Sculpt a Piece For Print
Project 2 : Sculpting and Hollowing a Chess Piece In ZBrush
7 Lectures | 1 Assignment
Sculpt a Chess Piece for 3D Print
Lecture 1  05:53 Introduction
Lecture 2  24:11 Chess Piece Part 01
Lecture 3  17:13 Chess Piece Part 02
Lecture 4  25:49 Chess Piece Part 03
Lecture 5  29:25 Chess Piece Part 04: Hollowing
Lecture 6  06:32 Hollowing Method 1 revised
Lecture 7  24:17 Q&A
Assignment Module 2 Assignments
Project 3 : Creating Keys In ZBrush
7 Lectures | 1 Assignment
Get the most from your print by splitting up your model.
Lecture 1  06:25 Introduction
Lecture 2  25:23 Dynamesh & Projection
Lecture 3  29:47 Slicing up your model
Lecture 4  30:41 Prepping for Keys
Lecture 5  28:30 Keying Continued
Lecture 6  18:41 Conclusion and Q&A
Lecture 7  35:09 Facial Keys
Assignment Week 3 Assignment: Create Keys
Project 4 : Introduction to Creating Articulated Joints In ZBrush
7 Lectures | 1 Assignment
Learn how to make your 3D Prints move
Lecture 1 Module 4 Resources
Lecture 2  17:29 Introduction to Scale
Lecture 3  20:08 Joints Part 01
Lecture 4  22:02 Joints Part 02
Lecture 5  21:30 Cutting Model for Swivel Hinge Joints P1
Lecture 6  20:23 Cutting Model for Swivel Hinge Joints P2
Lecture 7  21:23 Q & A
Assignment Module 4 Assignment
Project 5 : Create Hinge And Swivel Joints In ZBrush
7 Lectures | 1 Assignment
Learn how to Create Hinge and Swivel Joints for Your Work
Lecture 1 Module 5 Resources
Lecture 2  23:41 Hollowing Keying Swivel Joints P1
Lecture 3  27:06 Hollowing Keying Swivel Joints P2
Lecture 4  18:13 Hinge Joint Workflow P1
Lecture 5  19:46 Hinge Joint Workflow P2
Lecture 6  14:31 Morph Brush Workflow
Lecture 7  22:02 Adding Elbow Pad
Assignment Assignment 5: Create Joints Using the Provided IM Brush
Project 6 : Creating Advanced Articulated Joints In ZBrush
8 Lectures | 1 Assignment
Make complex joints for your model
Lecture 1 Module 6 Resources
Lecture 2  16:45 Swivel Hinge Joints
Lecture 3  21:50 Forgiveness Notch
Lecture 4  18:12 Swivel Hinge Pop Joints
Lecture 5  19:24 Hinge 35mm Waist Joint & Lego Joint
Lecture 6  17:49 Pin & Revoltech Joints
Lecture 7  13:19 Revoltech Joints Continued
Lecture 8  12:34 Sprew Systems
Assignment Assignment 6: Finish Creating Articulating Joints
Project 7 : Making Your Model Water Tight Using ZBrush
8 Lectures | 1 Assignment
Prep your model for print in ZBrush
Lecture 1 Module 7 Resources
Lecture 2  29:29 Using Expose and Sizing for a Printer Bed
Lecture 3  24:06 3D Print Exporter and NetFabb
Lecture 4  11:44 Decimating Discussion
Lecture 5  14:55 Zenhancer Plugin and New Joints
Lecture 6  21:15 Back Filling P1
Lecture 7  20:02 Back Filling P2
Lecture 8  15:48 Back Filling P3
Assignment Assignment 7: Continue Joint Work and Try Back Filling
Project 8 : Alphas, Projection Master and Insert Mesh Brushes In ZBrush
8 Lectures | 1 Assignment
Use advanced techniques to make your models shine!
Lecture 1 Mod 8 Resources
Lecture 2  13:33 Intro
Lecture 3  24:12 Creating Alphas
Lecture 4  21:02 Generating Mesh from Alphas
Lecture 5  25:23 Projection Master Part 1
Lecture 6  04:35 Projection Master Part 2
Lecture 7  19:38 Tri Part Insert Mesh Brush
Lecture 8  11:45 Wacom Driver Restart and Cut3D
Assignment Assignemnt 8: Create a Tripart Insert Mesh Brush and 5 Alphas
Project 9 : Create Supports For 3D Printing In ZBrush And Meshmixer
8 Lectures | 1 Assignment
Make sure your print comes out right!
Lecture 1  10:19 Introduction
Lecture 2  23:53 Making Supports in Zbrush
Lecture 3  12:54 Generating Supports in Meshmixer
Lecture 4  19:12 Using Agisoft
Lecture 5  19:24 Cleaning Up Scan Data Part 1
Lecture 6  19:20 Cleaning Up Scan Data Part 2
Lecture 7  13:19 More Scan Data
Lecture 8  11:56 Q & A
Assignment Assignment 9: Generate Supports in ZBrush
Project 10 : Learn Simple Mold Making Techniques
8 Lectures | 1 Assignment
Reproduce your print!
Lecture 1 Mod 10 Resources
Lecture 2  12:16 Introduction to Moldmaking and Molding
Lecture 3  16:42 Preparing an Alginate Mold
Lecture 4  14:34 Creating the Alginate Mold
Lecture 5  27:37 Creating a Mold Star Mold
Lecture 6  17:23 Casting in Monster Clay and Preparing the Mold Star Mold
Lecture 7  15:06 Casting in Plastic and Cleaning the Monster Clay Cast
Lecture 8  28:51 Creating a 2-Part Mold and Wrap Up
Assignment Assignment 10: Make a mold of your Print and Cast it
Project 11 : Critiques February 2014
6 Lectures
Lecture 1 Critique 1
Lecture 2 Crit 2 Replay
Lecture 3 Crit 3 Replay
Lecture 4 Crit 4 Replay
Lecture 5 Crit 5 Replay
Lecture 6 Final Crit Replay
Project 12 : Critiques December 2014
6 Lectures
Lecture 1 Crit 1 Replay
Lecture 2 Crit 2 Replay
Lecture 3 Crit 3 Replay
Lecture 4 Crit 4 Replay
Lecture 5 Crit 5 Replay
Lecture 6 Crit 6 Replay
Student Work
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FAQ
What are the requirements?
You will be connected to audio using your computer's microphone and speakers (VoIP). A headset is recommended. System Requirements: Windows(R) 8, 7, Vista, XP or 2003 Server; Mac OS(R) X 10.6 or newer; iPhone(R), iPad(R), Android(TM) phone or Android tablet Read our Audio Checklist for tips on using your computer's microphone and speakers with GoToWebinar at http://support.citrixonline.com/en_US/gotowebinarl/all_files/GTW040001
Who should take this course?
This is an intermediate level course. As such, a basic understanding of ZBrush is recommended. No prior knowledge or experience with 3D printing is required.
What if I miss one of the live sessions?
No need to worry. We realize that not everyone is able to make it to a scheduled meeting with the instructor. That’s why we record all live sessions and post them on the course platform, along with all your other course materials. It’s all there for you to access whenever you like!
Can I download the lectures?
Absolutely. You have lifetime access to all your course content, which includes both streaming and downloadable course videos. To download a lecture, simply right click on the video and select "Save As" to save it to your computer.

About the instructor

Joseph Drust's picture
Joseph
Drust
Joseph Drust is a graduate of the Savannah College of Art and Design with a BFA in Game Design and over ten years of experience as a character artist in the game industry on such titles as Ghost Recon, Ghost Recon Advanced Warfighter, Splinter Cell: Pandora Tomorrow, Ben 10 Alien Force, and Earth Defense Force: Insect Armageddon. He worked as a Lead Character Artist with Ubisoft (Red Storm Entertainment) and was a beta team member for Pixologic’s ZBrush, as well as a certified ZBrush Instructor for several years. Today, Joseph contributes full-time to the development of ZBrush as Artist/Creative Development Manager for Pixologic.

See what others are creating

1 week ago
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2 weeks ago
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1 month ago
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Lily Dell's picture
Lily Dell 1 month ago
that is so cute!
1 month ago
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Ellie Simon's picture
Ellie Simon 1 month ago
Congrats Charles! Please post it when it gets printed
Charles Stevens's picture
Charles Stevens 1 month ago
Ellie has given me the idea to use a magnet! THANKS Ellie!!
Charles Stevens's picture
Charles Stevens 1 month ago
Believe it or not, this was juried into the "RAPID 2015" 3D Print Expo Contemporary Art Gallery in Long Beach, CA - and they are going to print it! I could use some advise for mounting it since there is a relatively small footprint ... (if I had it here would most likely put a screw through the bottom of the base
?)
1 month ago
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1 month ago
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1 month ago
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1 month ago
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Leon Fischer's picture
Leon Fischer 1 month ago
Realy awesome to watch your batman sculpt turn into a functional toy. it looks great, would love to see him printed and in action!
Bijoy Thomas's picture
Bijoy Thomas 1 month ago
Thanks ! The hole's are just to put some joints - cylinders\rods later after the print to make it articulate.. like a toy.
Means It's picture
Means It 1 month ago
Bijoy are the holes design elements or for your particular 3D printing method? Love this sculpt!
1 month ago
3 Comments
Means It's picture
Means It 1 month ago
Bijoy awesome Batman!
Bijoy Thomas's picture
Bijoy Thomas 1 month ago
Tried to keep all joints as pop-in to minimize post print work ..
Bijoy Thomas's picture
Bijoy Thomas 1 month ago
Joints themselves will be simple rods fixed using epoxy ..
1 month ago
2 Comments
Manuel Jesus's picture
Manuel Jesus 1 month ago
Hello the print stands 4.25 inches tall
Bijoy Thomas's picture
Bijoy Thomas 1 month ago
Nice details ! How big is the print ?
1 month ago
4 Comments
Charles Stevens's picture
Charles Stevens 2 months ago
WOW Thanks for the input! Actually I can easily mount with tapping the bottom and using a bolt to secure from underneath a base which it would be mounted on
Peter Loring's picture
Peter Loring 2 months ago
If you bring this into a CAD program you can find the center of gravity, then move your features to bring the center of gravity to the foot of the sculpture. Then it will be beautiful and self supporting. It would be interesting to compare the CG calculation to ZBrushes "Unify".
Means It's picture
Means It 2 months ago
Charles I like where this is heading or has arrived. :)
1 month ago
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1 month ago
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Leon Fischer's picture
Leon Fischer 2 months ago
Thank you Charles! No, I rendered it in Maxwell... but the new R7 bridge really woke my interest in KeyShot! The scan data itself comes from a client, it was done with an artec hand scanner. They asked about the option to use the ski for several models. So I only did the remeshing and keying...
Charles Stevens's picture
Charles Stevens 2 months ago
WOW! Leon, very cool! did you do that render in KeyShot? Very nice work...
How did you do the scanning part?
1 month ago
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1 month ago
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Charles Stevens's picture
Charles Stevens 2 months ago
Sorry I've not been following the curriculum, my interests lie in making sculpture not characters, however I will devote the time to doing the course once I feel more acclimated to working in ZBrush - just having way too much fun (and frustration) to "stay within the lines" currently. Plus taking two course concurrently has proven way too challenging.
1 month ago
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1 month ago
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Charles Stevens's picture
Charles Stevens 2 months ago
ArrayMesh Insanity...
1 month ago
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Bijoy Thomas's picture
Bijoy Thomas 2 months ago
Still working on the joints ... trying to make the hip joint similar to the shoulder ... will update the screen shot with a better angle :)
Charles Stevens's picture
Charles Stevens 2 months ago
Very nice sculpt! I'm having a hard time figuring out how the leg will move, unless it's just being connected?
2 months ago
2 Comments
Mark Eberle's picture
Mark Eberle 2 months ago
What are the dimensions?
Charlie Becker's picture
Charlie Becker 3 months ago
Wings were SLA, and Body & Tail were Envisiontec printed on DLP Resin printers - much higher res, but limited maximum size.
2 months ago
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Charlie Becker's picture
Charlie Becker 3 months ago
This was keyed in consultation with the bronze foundry, so the placement of the seams is counter to what you would expect. Rather than hide them, they prefer to have them in open, exposed areas, so it's easier to weld together and grind down the seams.
2 months ago
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Richard romero's picture
Richard romero 3 months ago
I feel you on being able to make time I work 66 hrs and have 2 kids under 3 I probably spend more time on my phone looking at all the projects you folks makethan making anything myself actually I know Idod lus my kid wont go to sleep without daddy so I cant even stay up late and sculpt
, very neat shape btw
Charles Stevens's picture
Charles Stevens 3 months ago
What's driving me crazy is making the time to create... I won't be available for the critique this week or next because I'll be out of town - that's why I was trying to connect with Joseph via LinkedIn - I promise I won't stalk you!
2 months ago
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Charles Stevens's picture
Charles Stevens 3 months ago
This was supposed to be week one work...
2 months ago
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2 months ago
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Bijoy Thomas's picture
Bijoy Thomas 3 months ago
Working through the joints .. will update as it progresses
2 months ago
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Bijoy Thomas's picture
Bijoy Thomas 3 months ago
The Insert Brushes are really useful ! Thanks !
Bijoy Thomas's picture
Bijoy Thomas 3 months ago
Resurrected an old Batman Model for trying out Keys and articulation !
3 months ago
1 Comment
Bijoy Thomas's picture
Bijoy Thomas 3 months ago
Kept thinking about trying the IMM brush technique on this .. since watching the Octopus chess piece !

Not done yet but moving on to other projects ..

Will come back to it later ..
3 months ago
2 Comments
Joseph Drust's picture
Joseph Drust 3 months ago
Glad to see the shell process worked!
Jose Martinez-Rubio's picture
Jose Martinez-Rubio 3 months ago
I'm going to rework this, lol. WIP. Shell made using the "create shell" method
3 months ago
1 Comment
Joseph Drust's picture
Joseph Drust 3 months ago
Hey Jim, are the struggles related to the topology being too high to sculpt on efficiently? You may need to create a duplicate subtool then run Zremesher to generate a lower resolution mesh. That should be more forgiving to block out shapes and forms on. Are the toes
separate parts?
3 months ago
1 Comment
Joseph Drust's picture
Joseph Drust 3 months ago
Looking good! Keep going!
3 months ago
7 Comments
Leon Fischer's picture
Leon Fischer 3 months ago
Hi Joseph, thank you for the time. No, I absolutley don't mind if you use the model in the next week's crit! I am happy to get feedback from you. See you next week.
Joseph Drust's picture
Joseph Drust 3 months ago
Hey Leon, I've been looking over your files you sent. The pipeline you have is pretty streamlined; there are a few steps that might be able to be removed saving some time. Do you mind if I use your model as part of the demo for next week's crit?
Leon Fischer's picture
Leon Fischer 3 months ago
I'm glad to share it, thanks for the appreciation! :)
3 months ago
1 Comment
Charlie Becker's picture
Charlie Becker 4 months ago
Sculpt not quite done, but this needs to be cut up to be articulated, to be cast in Polyurethane resin, limited edition
3 months ago
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Charlie Becker's picture
Charlie Becker 4 months ago
Completed Doll body. This is my first "printed at home" On Makerbot replicator w/ PLA.

Lots of support. I just use primer/filler for the print, but having trouble getting rid of the evidence of the supports.
3 months ago
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