Character Design | UArtsy
Character Design
Instructor:
Danny Williams

Danny Williams goes over his character design process from concept to fully realized 3D model.

BENEFITS INCLUDE
Lifetime course access
Project based training
Community feedback
Email and phone support

The 5 most important lessons:

  1. Understand Danny William's phenomenal character creation process.
  2. Learn how to sculpt natural rythems for a well perceived character.
  3. Get a solid grasp on proper human measurements and proportions.
  4. Learn how to bake texture maps, retopologize for production and efficiently UV your character.
  5. Getting started with 2D illustration in Photoshop.
Course Outline
Project 1 : Preview: Concepting
6 Lectures
Lecture 1  03:06
Administratives
Lecture 2  12:14
Overview
Lecture 3  12:09
Concepting
Lecture 4  26:59
3D Blocking In Part 1
Lecture 5  24:06
3D Blocking In Part 2
Lecture 6  30:24
First Read
Project 2 : Preview: Color, Form & Readability
6 Lectures
Lecture 1  11:33
Intro and Workflow
Lecture 2  20:17
Generating Armor & Workflow
Lecture 3  16:45
Color, Form, & Readability
Lecture 4  36:58
Angles, Proportions, & Form
Lecture 5  46:23
Retopology, Form, & Thinking about Design
Lecture 6  08:50
Time Lapse
Project 3 : Preview: Map Creation
6 Lectures
Lecture 1  26:53
Accessories & Materials
Lecture 2  37:55
Map Creation
Lecture 3  27:40
Retopo & UV
Lecture 4  23:23
Base Paint Setup
Lecture 5  20:07
Diffuse, Spec, & Glow
Lecture 6  28:42
Painting Session (No Audio)
Project 4 : Visual Rules
10 Lectures
Lecture 1  06:56
Introduction
Lecture 2  07:07
The Difference Between Inspiration and Reference
Lecture 3  12:14
First, Second, and Third Reads
Lecture 4  05:28
Working From The Inside Out
Lecture 5  19:26
Style and Visual Rules
Lecture 6  07:13
Line Vs. Value
Lecture 7  34:21
Setting Up Photoshop And Starting A Concept
Lecture 8  31:17
Starting A Concept: Mood Painting
Lecture 9  04:39
2D Mood
Lecture 10  09:10
3D Mood
Project 5 : Block Out And Natural Rythems
9 Lectures
Lecture 1  10:33
A.R.C.H.S.
Lecture 2  05:14
Working From the Inside Out
Lecture 3  09:14
Digestible Chunks
Lecture 4  06:37
Natural Rhythms and Working Through The Ugly
Lecture 5  14:45
Blocking Out A 3D Dummy
Lecture 6  08:45
Bocking In Arms and Discussing zRemesher
Lecture 7  11:33
Sculpting The Body and Explaining Dynamesh
Lecture 8  10:32
Sculpting The Head
Lecture 9  25:11
Discussing The Character Concept And Homework
Project 6 : Measurements And Proportions
11 Lectures
Lecture 1  17:22
Intro
Lecture 2  19:46
Measurements and Proportions
Lecture 3  20:48
Topology Part 1
Lecture 4  14:55
Topology Part 2
Lecture 5  13:52
Hand Sculpt Part 1
Lecture 6  16:15
Hand Sculpt Part 2
Lecture 7  07:36
Hand Modeling
Lecture 8  03:34
Head Volume Blocking
Lecture 9  06:20
Head Retopo and UV
Lecture 10  03:15
Head Detail
Lecture 11  15:26
Maya Viewport
Project 7 : Steps To Baking
9 Lectures
Lecture 1  10:07
Intro, recap, and sculpt update
Lecture 2  10:20
Hard surface modeling and the principles of deformation
Lecture 3  17:31
Retopology
Lecture 4  06:42
Unwrapping UVs with Roadkill
Lecture 5  16:36
Modeling straps in Maya
Lecture 6  11:45
Normals, UVs, and reprojection Part 01
Lecture 7  16:41
Normals, UVs, and reprojection Part 02
Lecture 8  10:20
Baking methods Part 01
Lecture 9  11:50
Baking methods Part 02
Project 8 : Body Cleanup
10 Lectures
Lecture 1  27:25
Live Class: Part1
Lecture 2  20:29
Live Class: Part 2
Lecture 3  04:11
Tools
Lecture 4  10:41
Blocking the Face
Lecture 5  08:56
Blocking the Body
Lecture 6  03:10
Body Cleanup
Lecture 7  11:15
Clean Lines
Lecture 8  16:17
Body Adjustments
Lecture 9  12:43
Tonal paint
Lecture 10
Crit and Resources
Project 9 : Blocking In Values
7 Lectures
Lecture 1  12:43
Tone Painting Demo
Lecture 2  26:55
Q&A session
Lecture 3  03:56
Bonus: Tool Presets
Lecture 4  14:38
Bonus: Basic Terms
Lecture 5  28:30
Bonus: Blocking Value Part1
Lecture 6  27:31
Bonus: Blocking Value Part 2
Lecture 7
Resources
Project 10 : Language Of Lines
6 Lectures
Lecture 1  21:32
Intro and the Language of Lines Part 1
Lecture 2  25:01
Language of Lines Part 2
Lecture 3  20:06
Language of Lines P3
Lecture 4  22:35
Language of Lines Part 4
Lecture 5  18:34
Discussion on Color
Lecture 6
Mod 10 Crit and Resources
Project 11 : Sculpting Demo
6 Lectures
Lecture 1  25:31
Intro
Lecture 2  19:22
Sculpting Blockout
Lecture 3  20:13
Refining the Major Forms
Lecture 4  23:28
Adding Details
Lecture 5  17:45
Re Topology of the Face
Lecture 6
Resources
Project 12 : Sculpting Blendshapes
4 Lectures
Lecture 1  30:55
UVing the Head
Lecture 2  52:17
Polypainting and Sculpting Blendshapes
Lecture 3
Q&A
Lecture 4
Resources
Project 13 : Bonus Critique #1
1 Lectures
Lecture 1
Downloads
Project 14 : Live Q & A
8 Lectures
Lecture 1  14:41
Creating Feathers
Lecture 2  10:44
Sculpting Capes
Lecture 3  20:20
Shoulder Topology
Lecture 4  16:16
Live Questions
Lecture 5  18:14
Sculpting Hair
Lecture 6  16:58
Sculpting Fur
Lecture 7  18:38
Sculpting the Arm
Lecture 8  16:24
Arm Topology and Wrap Up
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