Character Design For Film And Games | UArtsy
Character Design For Film And Games
Instructor:
Danny Williams

Danny Williams gives you a comprehensive rundown of character creation theory, techniques, and pipelines for both film and games.

BENEFITS INCLUDE
Lifetime course access
Project based training
Community feedback
Email and phone support

The 5 most important lessons:

  1. Understand the fundamentals of developing solid character concepts.
  2. Create efficient production quality UV's and topology for characters.
  3. Learn numerous techniques for texturing, posing and baking.
  4. Understand the importance of The Langue of Lines.
  5. Create a production ready character from start to finish.
Course Outline
Project 1 : Fundamentals Of Developing Your Character Concept
Using different techniques to create a well defined concept
12 Lectures | 1 Assignment
Lecture 3  12:14
3 - First, Second, and Third Reads
Lecture 4  05:28
4 - Working From The Inside Out
Lecture 5  19:26
5 - Style and Visual Rules
Lecture 6  07:13
6 - Line Vs. Value
Lecture 7  34:21
7 - Setting Up Photoshop And Starting A Concept
Lecture 8  31:17
8 - Starting A Concept: Mood Painting
Lecture 9  25:03
9 - Concepting In ZBrush
Lecture 10
10 - Q&A
Lecture 11  04:39
11 - 2D Mood
Lecture 12  09:10
12 - 3D Mood
Assignment
Week 1 Assignment: 5 concepts
Project 2 : Sculpting Your Characters Body and Head In ZBrush
Work with a concept to sculpt out a body and head for your craracter
11 Lectures | 1 Assignment
Lecture 1
Module 2 Resources
Lecture 4  09:14
3 - Digestible Chunks
Lecture 5  06:37
4 - Natural Rhythms and Working Through The Ugly
Lecture 6  14:45
5 - Blocking Out A 3D Dummy
Lecture 7  08:45
6 - Bocking In Arms and Discussing zRemesher
Lecture 8  11:33
7 - Sculpting The Body and Explaining Dynamesh
Lecture 9  10:32
8 - Sculpting The Head
Lecture 10  25:11
9 - Discussing The Character Concept And Homework
Lecture 11
10 - Q&A
Assignment
Week 2 Assignment: Taking your concept from 2D to 3D
Project 3 : Create A Fully Functional Character With Topology, Retopology and UV's
Work with the topology and UV's of your character to create a fully functional model
13 Lectures | 1 Assignment
Lecture 1
Module 3 Resources
Lecture 2  17:22
1 - Intro
Lecture 3  19:46
2 - Measurements and Proportions
Lecture 4  20:48
3 - Topology Part 1
Lecture 5  14:55
4 - Topology Part 2
Lecture 6  13:52
5 - Hand Sculpt Part 1
Lecture 7  16:15
6 - Hand Sculpt Part 2
Lecture 8  07:36
7 - Hand Modeling
Lecture 9
8 - Q&A and Artists of the Week
Lecture 10  03:34
9 - Head Volume Blocking
Lecture 11  06:20
10 - Head Retopo and UV
Lecture 12  03:15
11 - Head Detail
Lecture 13  15:26
12 - Maya Viewport
Assignment
Assignment 3: Present Your Best 3 Pieces and a Turn Sheet of your Concept Sculpt
Project 4 : Refining Your Character In Maya
Use the methods you've learned so far to refine your sculpt
11 Lectures | 1 Assignment
Lecture 1
Module 4 Resources
Lecture 2  10:07
1 - Intro, recap, and sculpt update
Lecture 3  10:20
2 - Hard surface modeling and the principles of deformation
Lecture 4  17:31
3 - Retopology
Lecture 5  06:42
4 - Unwrapping UVs with Roadkill
Lecture 6  16:36
5 - Modeling straps in Maya
Lecture 7  11:45
6 - Normals, UVs, and reprojection Part 01
Lecture 8  16:41
7 - Normals, UVs, and reprojection Part 02
Lecture 9  10:20
8 - Baking methods Part 01
Lecture 10  11:50
9 - Baking methods Part 02
Lecture 11
10 - Q & A and Artists of the Week
Assignment
Assignment 4: Refine Your Concept Sculpt
Project 5 : Learn How To Texture and Pose Your Character With ZBrush, Maya And Photoshop
Use color and texture to add life to your posed character
10 Lectures | 1 Assignment
Lecture 1  11:14
1 - Intro and UVs Recap
Lecture 2  15:15
2 - Creating Textures
Lecture 3  17:05
3 - Texturing the Jeans
Lecture 4  17:06
4 - Adjusting the Normal Map
Lecture 5  15:40
5 - Texturing the Skin
Lecture 6  10:48
6 - The One Sheet - Part 1
Lecture 7  13:29
7 - The One Sheet - Part 2
Lecture 8  13:06
8 - Baking and Posing
Lecture 9  10:54
9 - Posing with Transpose Master
Lecture 10
10 - Artists of the Week and Wrap Up
Assignment
Assignment 5: Render Your High Res Sculpt and Re-Topo, UV, and Texture your Character
Project 6 : Character Project: Design Characters In Photoshop
Block out the defining features and adjust the sculpt to your characters silhouette
11 Lectures | 1 Assignment
Lecture 1  27:25
Live Class: Part1
Lecture 2  20:29
Live Class: Part 2
Lecture 3  04:11
Tools
Lecture 4  10:41
Blocking the Face
Lecture 5  08:56
Blocking the Body
Lecture 6  03:10
Body Cleanup
Lecture 7  11:15
Clean Lines
Lecture 8  16:17
Body Adjustments
Lecture 9  12:43
Tonal paint
Lecture 10
Week 6 Resources
Lecture 11
Week 6 Crit
Assignment
Assignment 6: Create a Monster Concept
Project 7 : Character Project: Establish Values
Use tone and value to add vibrancy to your character
11 Lectures | 1 Assignment
Lecture 1  26:55
Introduction
Lecture 2  20:30
Tone Painting Part 1
Lecture 3  19:39
Tone Painting Part 2
Lecture 4  19:58
Tone Painting Part 3
Lecture 5  26:05
Tone Painting Part 4
Lecture 6  33:17
Q&A
Lecture 7  03:56
Bonus: Tool Presets
Lecture 8  14:38
Bonus: Basic Terms
Lecture 9  28:30
Bonus: Blocking Value Part1
Lecture 10  27:31
Bonus: Blocking Value Part 2
Lecture 11
Week 7 Resources
Assignment
Assignment 7: Create 3 Tone Paintings
Project 8 : Character Project: Understanding The Language Of Lines
Learn the importance of line flow and value
7 Lectures | 1 Assignment
Lecture 1  21:32
Intro and the Language of Lines Part 1
Lecture 2  25:01
Language of Lines Part 2
Lecture 3  20:06
Language of Lines P3
Lecture 4  22:35
Language of Lines Part 4
Lecture 5  18:34
Discussion on Color
Lecture 6  32:34
Q&A
Lecture 7
Week 8 Resources
Assignment
Assignment 8: Create a Model Sheet
Project 9 : Character Project: Sculpting Your Character In ZBrush
Examine your work so far and make necessary changes to greater match your concept
7 Lectures | 1 Assignment
Lecture 1  25:31
Intro
Lecture 2  19:22
Sculpting Blockout
Lecture 3  20:13
Refining the Major Forms
Lecture 4  23:28
Adding Details
Lecture 5  17:45
Re Topology of the Face
Lecture 6
Q&A
Lecture 7
Week 9 Resources
Assignment
Assignment 9: Character Bust
Project 10 : Character Project: PolyPainting Your Character
Learn to UV's your characters head and add finishing touches to your polypaint
5 Lectures | 1 Assignment
Lecture 1  30:55
UVing the Head
Lecture 2  25:13
Polypainting
Lecture 3  27:05
Finishing Polypaint and Blend Shapes
Lecture 4
Q&A
Lecture 5
Week 10 Resources
Assignment
Assignment 10: Final Touches on your Character
Student Projects