Character Development Master Class: 2D & 3D Tools For Professional Pipelines | UArtsy
Character Development Master Class: 2D & 3D Tools For Professional Pipelines
Instructor:
Danny Williams
BENEFITS INCLUDE
Lifetime course access
Project based training
Community feedback
Email and phone support

The 5 most important lessons:

  1. Thoroughly understand the character creation process from start to finish.
  2. Effectively transfer 2D costume concepts to highly detailed 3D models.
  3. Efficiently retopologize, UV, and texture characters for a production pipeline.
  4. Understand the fundamentals of rigging to dynamically pose characters.
  5. Create professional turn-table to properly present characters.
Course Outline
Project 1 : Pre-Class Bonus Lectures
Get a taste of Danny's tone painting techniques.
12 Lectures
Lecture 1
Welcome
Lecture 2
Class Hangout
Lecture 3  26:55
Introduction
Lecture 4  20:30
Tone Painting Part 1
Lecture 5  19:39
Tone Painting Part 2
Lecture 6  19:58
Tone Painting Part 3
Lecture 7  26:05
Tone Painting Part 4
Lecture 8  33:17
3 - Q&A
Lecture 9  03:56
Bonus: Tool Presets
Lecture 10  14:38
Bonus: Basic Terms
Lecture 11  28:30
Bonus: Blocking Value Part1
Lecture 12  27:31
Bonus: Blocking Value Part 2
Project 2 : Getting Started
Begin blocking out your character focusing on flowing lines and shapes.
10 Lectures | 1 Assignment
Lecture 1
Week 1 Resources
Lecture 2  14:20
Head Proportions
Lecture 3  19:43
Body Proportions
Lecture 4  21:30
Zbrush Block Out
Lecture 5  17:15
Refineing the Block Out
Lecture 6  12:17
Tools and Features - Zbrush
Lecture 7  11:58
Tools and Features - Photoshop
Lecture 8  10:13
Introduction
Lecture 9  14:01
Simplified Construction
Lecture 10  19:41
Q&A
Assignment
Assignment #1: Create a Drawing, Sculpt, and Short Narrative for your Character
Project 3 : Constructing the Face
Sculpting and drawing each part of the face.
10 Lectures | 1 Assignment
Lecture 1
Module 2 Resources
Lecture 2  10:11
Intro
Lecture 3  15:59
Drawing the Face
Lecture 4  17:23
Refining Body Blockout
Lecture 5  20:24
Sculpting the Eyes And Mouth
Lecture 6  26:50
Sculpting the nose and Adjusting the Face
Lecture 7  21:00
Shape Archetypes and Tone Painting
Lecture 8  04:59
Painting Expressions
Lecture 9  22:33
Q&A Part 1
Lecture 10  19:37
Q&A Part 2
Assignment
Assignment #2: Determine your Character's Shape Philosophy and Settle on a Head Design
Project 4 : Hand Sculpting And Basic Paint
Creating hands and painting a basic skin tone.
8 Lectures | 1 Assignment
Lecture 1
Mod 3 Resources
Lecture 2  25:58
Introduction
Lecture 3  14:41
Projecting
Lecture 4  18:38
Finger Block Out ZSpheres
Lecture 5  21:59
Palm and Thumb Block Out
Lecture 6  12:24
PolyPainting
Lecture 7  15:43
Retopo in Maya
Lecture 8  15:10
Q&A
Assignment
Assignment #3: Finalize the Body and Create Draw Overs for the Clothing
Project 5 : Armor And Clothing Design and Layout
Designing costume concepts in 2D and transfering them to 3D.
7 Lectures | 1 Assignment
Lecture 1  20:53
Armor/Clothing Layout and Design
Lecture 2  23:02
Adding Shading and Detail to Your Amor/Clothing
Lecture 3  33:45
Building Armor and Clothing in ZBrush
Lecture 4  17:07
Adding Color and Texture to Armor/Clothing in ZBrush
Lecture 5  17:44
Rigging with ZSpheres
Lecture 6  16:04
Q&A
Assignment
Assignment #4: Armor/Costume Paint-Overs, Finish Block In, and Create ZSphere Rig
Lecture 7
Sunday Q&A 6/22
Project 6 : Re-topology and working on the Mouth
Learn to retopologize the head and work creating teeth
5 Lectures
Lecture 1  20:10
Plotting out the retopology for the face
Lecture 2  17:25
Re-topologizing the face
Lecture 3  30:33
Making multiple facial expressions
Lecture 4  22:46
Creating the Mouth Bag
Lecture 5  27:45
Creating Teeth and Q&A
Project 7 : Working with UV's and Examining Materials/Polypaint
13 Lectures | 1 Assignment
Lecture 1  07:43
Class Overview
Lecture 2  07:33
Examining our Materials
Lecture 3  16:07
Utilizing Polygroups and Subtools for Polypainting
Lecture 4  19:18
Using Alphas and Layers to Texture
Lecture 5  18:26
Retopoing Techniques in ZBrush and Topogun
Lecture 6  16:22
Working with UV's in Roadkill and Maya
Lecture 7  15:58
Distributing your UV's Correctly
Lecture 8  13:59
Proper UV Layout
Lecture 9  09:17
Examining Character Movment
Lecture 10  21:28
Q & A
Assignment
Assignment: Finish Polypaint with Retopo and UV's
Lecture 11
Roadkill Pro
Lecture 12
DLC
Lecture 13
Sunday's Q&A 7/13
Project 8 : Rigging and Posing Your Character
23 Lectures | 1 Assignment
Lecture 1  06:07
Class Overview
Lecture 2  05:54
Placing your Separate assets on Layers in Maya
Lecture 3  07:34
Polygrouping and seperating Geo in ZBrush
Lecture 4  06:03
Posing review
Lecture 5  03:22
Planning out Your Pose
Lecture 6  06:58
Posing the Upper Torso
Lecture 7  04:55
Posing the Arms
Lecture 8  03:52
Posing the Legs
Lecture 9  06:46
Refining the Pose
Lecture 10  06:38
Creating a Z-Sphere Rig
Lecture 11  07:16
Weighting with Your Z-Sphere Rig
Lecture 12  05:41
Completing your ZSphere Rig
Lecture 13  05:00
Posing with Your ZSphere Rig
Lecture 14  06:59
Utilizing wrap deformers in Maya
Lecture 15  07:10
Using Cluster Deformers to Create a Rig in Maya
Lecture 16  07:12
Binding skin and the differences between IK and FK
Lecture 17  04:50
Setting Up the IK Rig
Lecture 18  07:03
Mel Commands for Hotkeys
Lecture 19  06:50
Making Hotkeys in Maya Part 1
Lecture 20  06:14
Making Hotkeys in Maya Part 2
Lecture 21  06:41
What's Next
Lecture 22  05:56
Q&A Part 1
Lecture 23  05:53
Q&A Part 2
Assignment
Assignment : Posing your Character and Creating a Turntable
Project 9 : Creating a Turn-Table and Evaluating Our Character
16 Lectures
Lecture 1  08:27
Introduction
Lecture 2  11:27
Organizing Your Character For A Professional Pipeline
Lecture 3  09:42
Modeling your Character For Production
Lecture 4  06:41
Creating A Turn-table
Lecture 5  05:25
Setting up The Lighting for your Turn-Table
Lecture 6  07:11
Adjusting the Lighting for your Turn-Table
Lecture 7  07:15
Creating a Mood with Your Lighting
Lecture 8  06:49
Animating Your Turn-Table
Lecture 9  11:30
Creating the Sword Effect
Lecture 10  12:10
Animating the Sword Effect
Lecture 11  00:00
Creating a Mat-Cap
Lecture 12  09:07
Using Render Filters in ZBrush
Lecture 13  05:23
Creating a Turn-table in ZBrush
Lecture 14  04:22
Q&A
Lecture 15
Sunday's Q&A 8/03
Lecture 16
Week 9 Resources
Project 10 : Generating Texture Maps
9 Lectures | 1 Assignment
Lecture 1  07:05
Introduction
Lecture 2  12:54
UVing Part 1
Lecture 3  13:36
UVing Part 2
Lecture 4  16:25
Principles of Baking
Lecture 5  19:38
Projecting
Lecture 6  13:58
Baking Maps
Lecture 7  09:06
Decimation Master
Lecture 8  18:37
Baking With Topogun
Lecture 9  03:55
Q&A
Assignment
Assignment #7: Create UVs and Begin Baking Textures
Project 11 : Creating and Adjusting Texture Maps
20 Lectures
Lecture 1  06:12
Adjusting Materials on Our ZRemeshed Model
Lecture 2  05:57
Poly-painting The Centaur
Lecture 3  07:00
Examining The Pec Area
Lecture 4  06:52
Applying the Chest Skin Texture in Spotlight
Lecture 5  06:55
Creating Maps in ZBrush and Implementing them in Marmoset
Lecture 6  06:36
Applying our Maps in Marmoset
Lecture 7  06:12
Controlling Normal Maps
Lecture 8  06:53
A Closer Look at Crashing Normals
Lecture 9  06:19
Testing Materials In Marmoset
Lecture 10  06:27
Adjusting Materials in Marmoset
Lecture 11  07:47
Adjusting Materials in Photoshop
Lecture 12  05:57
Reworking the Human Torso on The Centaur
Lecture 13  07:00
Sculpting in The Human Torso on The Centaur
Lecture 14  08:46
Lighting Discussion
Lecture 15  05:21
Retopoing in ZBrush
Lecture 16  05:20
Adjusting Materials in Keyshot
Lecture 17  05:58
Creating a 360 Slideshow in Keyshot
Lecture 18  07:39
Q&A
Lecture 19
Sunday's Q&A 8/24
Lecture 20
Sunday's Q&A 9/7/2014
Project 12 : Critiques 2014
15 Lectures
Lecture 1
Crit 1 Replay
Lecture 2
Recorded Crits (Crit 1)
Lecture 3
Crit 2 Replays P1
Lecture 4
Crit 2 Replays P2
Lecture 5
Crit 2 Replays P3
Lecture 6
Crit 2 Replays P4
Lecture 7
Crit 3 Replays P1
Lecture 8
Crit 3 Replay P2
Lecture 9
Crit 3 Replay P3
Lecture 10
Crit 3 Replay P4
Lecture 11
Crit 4 - Download only
Lecture 12
Crit 5 Replay P1
Lecture 13
Crit 5 Replay P2
Lecture 14
crit 6 Replay
Lecture 15
Crit 6 P2 Replay
Student Projects