Concepting Futuristic Cityscapes in Photoshop | UArtsy
Concepting Futuristic Cityscapes in Photoshop
Instructor:
Francesco Lorenzetti

Using a mixture of photography and painting Francesco Lorenzetti will show you how to concept a bustling futuristic cityscape.

BENEFITS INCLUDE
Lifetime course access
Project based training
Community feedback
Email and phone support

In this on-demand course, Francesco Lorenzetti will guide you through the development of a futuristic cityscape using industry standard techniques for creating visually stunning concepts, including how to implement the most important photo texturing and painting techniques used in film and game environment concept art today.

The 5 most important lessons:

  1. Using the process of thumbnailing to find direction in design
  2. Important factors to take into consideration in order to create a well balanced concept
  3. Photo-texturing and detailing techniques for enhanced realism
  4. How to quickly but effectively refine the shapes and silhouettes of your artwork
  5. Texturing methods and lighting techniques to produce realistic shadows and overall value
Course Outline
Project 1 : Introduction To Thumbnailing
Francesco covers the basic principles of thumbnailing and establishing quick concepts to start his landscape.
23 Lectures
Lecture 1  06:09
Introduction to Thumbnailing
Lecture 2  05:38
Compiling Reference
Lecture 3  05:21
Thumbnailing with Photography
Lecture 4  06:57
Refining the Base Image
Lecture 5  05:11
Understanding the Rule of Thirds
Lecture 6  06:29
Following the Rules of Perspective
Lecture 7  05:52
Being Flexible to the Project Needs
Lecture 8  06:11
Changing Views and Experimenting
Lecture 9  06:51
Adding Values
Lecture 10  05:42
Giving Shape to the Line Drawing
Lecture 11  02:32
Finishing Touches
Lecture 12  07:45
Evaluating the Thumbnails
Lecture 13  11:40
Setting Up the Canvas
Lecture 14  11:24
Adjusting Value and Adding Height
Lecture 15  14:25
Adding Texture to the Background
Lecture 16  09:21
Adding Midground Detail
Lecture 17  16:15
Further Refining the Middleground
Lecture 18  17:59
Expanding the Canvas
Lecture 19  04:35
Photo Texturing the Background
Lecture 20  15:12
Using Existing Layers to Refine the Scene
Lecture 21  15:53
Defining Shapes in the Midground Part 1
Lecture 22  11:17
Defining Shapes in the Midground Part 2
Lecture 23  12:51
Adding a Bridge in the Background
Project 2 : Adding Contrast To The Scene
Francesco adds basic contrast and shadows to his piece, in order to get a general understanding of what direction he wants to take it.
13 Lectures
Lecture 1  07:18
Adding Contrast to the Scene
Lecture 2  09:00
Using Duplicated Elements of the Painting
Lecture 3  06:19
Mixing Color Values in the City
Lecture 4  06:39
Refining Middle Ranged Buildings with Image
Lecture 5  07:09
Shaping the Background Buildings
Lecture 6  08:01
Adding Shadows and Scene Shape
Lecture 7  07:27
Overhanging Bridge
Lecture 8  07:35
Flipping the Image and Adding Detail to Lower Building
Lecture 9  06:58
Phototexturing Lower Building
Lecture 10  10:22
Texturing the Highrise
Lecture 11  06:21
Placing Additional Opposing Features
Lecture 12  09:19
Tangent Spacing Between Buildings
Lecture 13  11:18
Breaking Building Tangents and Adding Detail to Ground Scene
Project 3 : Balancing Your Artwork
Francesco covers important factors you need to take into consideration to create a well balanced art piece.
17 Lectures
Lecture 1  10:52
Phototexturing
Lecture 2  11:07
Reinforcing Shadows
Lecture 3  05:15
Controlling Emotion and Imagination Part 1
Lecture 4  06:27
Controlling Emotion and Imagination Part 2
Lecture 5  09:14
Painting Midground and Foreground
Lecture 6  06:45
Refining and Outlining Midground
Lecture 7  07:14
Filling The Image Part 1
Lecture 8  04:45
Filling The Image Part 2
Lecture 10  06:07
Blocking Out Props and Vehicles
Lecture 11  03:40
Balancing Your Artwork
Lecture 12  07:17
Occupying Space With Props, Vehicles and Volumes
Lecture 13  10:01
Designing Midground With Line Drawing
Lecture 14  08:23
Design, Inspiration and Backstory for Your Artwork Part 1
Lecture 15  10:46
Design, Inspiration and Backstory for Your Artwork Part 2
Lecture 16  09:17
Refining Structures
Lecture 17  10:25
Thinking About Our Environment
Project 4 : Phototexturing And Detailing Techniques
Francesco demonstrates more of this texturing and detailing techniques by gathering high resolution photos and implementing them in his scene for realistic results.
14 Lectures
Lecture 1  07:17
Detailing Midground Part 1
Lecture 2  07:29
Detailing Midground Part 2
Lecture 3  06:25
Using Selection Tool For Sharp Detail
Lecture 4  10:22
Creating a Streetlight
Lecture 5  07:03
Phototexturing and Detailing Part 1
Lecture 6  07:26
Phototexturing and Detailing Part 2
Lecture 7  08:18
Phototexturing and Detailing Part 3
Lecture 8  10:21
Working On The Second Structure
Lecture 9  05:36
Breaking Up The Second Structure
Lecture 10  08:24
Phototexturing and Detailing Second Structure Part 1
Lecture 11  07:47
Phototexturing and Detailing Second Structure Part 2
Lecture 12  04:32
Creating A Streetlamp Brush
Lecture 13  12:55
Phototexturing and Detailing Middle Platform Part 1
Lecture 14  08:24
Phototexturing and Detailing Middle Platform Part 2
Project 5 : Refining Shapes And Silhouettes
Francesco goes over how to quickly but effectively block in shapes and silhouettes for your artwork.
18 Lectures
Lecture 1  07:25
Adding Texture to Left Overhanging Bridge
Lecture 2  11:21
Fine Tuning Overhanging Bridge
Lecture 3  09:44
Finishing out the Bridge
Lecture 4  06:02
Blocking in New Buildings
Lecture 5  09:58
Detailing Neighboring Building Part 1
Lecture 6  06:07
Detailing Neighboring Building Part 2
Lecture 7  07:20
Blocking in Alley Buildings
Lecture 8  06:49
Filling in Smaller Buildings Near Alley
Lecture 9  05:47
Texture Alley Buildings
Lecture 10  12:27
Finish Texturing of Middleground Buildings
Lecture 11  08:10
Layers for Background Spaceships
Lecture 12  07:30
Placing Spaceships Silhouettes
Lecture 13  07:49
Adding Ship Silhouettes to Scene Part 1
Lecture 14  06:26
Adding Ship Silhouettes to Scene Part 2
Lecture 15  07:12
Establishing Ship Traffic Lanes
Lecture 16  09:16
Increasing Traffic by Duplicating Layers
Lecture 17  07:40
Blocking in the Building Dome
Lecture 18  06:30
Finish Sphere and Recognizing Major Scene Shapes
Project 6 : Texturing And Lighting The Landscape
Francesco covers addition texturing methods and lighting techniques to produce realistic shadows and overall value.
19 Lectures
Lecture 1  08:16
Starting Work on Foreground
Lecture 2  05:36
Using Local Colors to Block In Shapes
Lecture 3  07:53
Marking Middleground Areas to be Detailed
Lecture 4  06:27
Features Within the Middleground
Lecture 5  07:24
Middle Ground Phototexturing Part 1
Lecture 6  06:04
Middle Ground Phototexturing Part 2
Lecture 7  10:07
Painting and Blending Phototextures
Lecture 8  10:13
Refining lower Middleground Building
Lecture 9  07:55
Adding Values to Middlegroud Buildings
Lecture 10  08:21
Additional Phototexturing to Smaller Buildings
Lecture 11  10:54
Texturing Apartment Building
Lecture 12  13:04
Lighting and Details
Lecture 13  07:47
Marking Part of Image for Next Render
Lecture 14  07:15
Phototexturing Large Structure Part 1
Lecture 15  08:25
Phototexturing Large Structure Part 2
Lecture 16  07:38
Blocking in Large Building with Textures
Lecture 17  08:57
Adding Values to Large Building
Lecture 18  06:24
Flipping the Image and Layer Management
Lecture 19  07:39
Phototextureing for Subtle Details
Project 7 : Adding More Detail To The Landscape
Francesco goes over populating the scene with objects and adding subtle details to bring more character to the scene.
18 Lectures
Lecture 1  11:13
Working On Forground Structure Part 1
Lecture 2  08:30
Working On Forground Structure Part 2
Lecture 3  07:50
Bringing The Structure Together
Lecture 4  08:44
Removing And Adding To The Forground
Lecture 5  04:38
Adding Detail To The Building
Lecture 6  02:55
Creating A Sign For The Building
Lecture 7  04:18
File Organization and Notes
Lecture 8  03:49
Looking at Color and Reference for The Sign
Lecture 9  06:29
Populating The Environment With Signs
Lecture 10  07:54
Detailing and Placing Signs
Lecture 11  08:50
Adding Color and Detail To The Signs Part 1
Lecture 12  07:25
Adding Color and Detail To The Signs Part 2
Lecture 13  04:12
Adding an Neon Feel To The Signs
Lecture 14  10:36
Detailing Round Ship
Lecture 15  06:42
Blocking Out The Silhouette Of Ships
Lecture 16  06:51
Adding More Signs
Lecture 17  08:47
Adjusting The Values Of The Environment Part 1
Lecture 18  10:14
Adjusting The Values Of The Environment Part 2
Project 8 : Finishing the Painting
Making final adjustments for the painting and adding any last corrections.
22 Lectures
Lecture 1  01:52
Adjusting The Shadows of Forgoround Structure
Lecture 2  08:34
Adding Graffiti and Signs To The Environment Part 1
Lecture 3  08:03
Adding Graffiti and Signs To The Environment Part 2
Lecture 4  05:28
Adding Foliage To The Environment
Lecture 5  13:17
Using Shadowing
Lecture 6  12:02
Controlling Atmosphere
Lecture 7  03:27
Adding Color To Our Atmosphere
Lecture 8  07:49
Adding and Detailing Cars Part 1
Lecture 9  10:00
Adding and Detailing Cars Part 2
Lecture 10  06:55
Adding and Detailing Cars Part 3
Lecture 11  04:55
Adding and Detailing Cars Part 4
Lecture 12  06:56
Adding Blur and Highlights To The Cars
Lecture 13  06:55
Adding Highlights To The Signs
Lecture 14  08:37
Tweaking The Environment
Lecture 15  06:48
Adjusting The Value of Our Image
Lecture 16  08:06
Creating a Futuristic Structure Part 1
Lecture 17  07:15
Creating a Futuristic Structure Part 2
Lecture 18  08:00
Refining The Environment Part 1
Lecture 19  09:26
Refining The Environment Part 2
Lecture 20  06:49
Artist Tips and Class Overview Part 1
Lecture 21  06:11
Artist Tips and Class Overview Part 2
Lecture 22  10:26
Finals Adjustments
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FAQ
What are the requirements?
You will be connected to audio using your computer's microphone and speakers (VoIP). A headset is recommended. System Requirements: Windows(R) 8, 7, Vista, XP or 2003 Server; Mac OS(R) X 10.6 or newer; iPhone(R), iPad(R), Android(TM) phone or Android tablet Read our Audio Checklist for tips on using your computer's microphone and speakers with GoToWebinar at http://support.citrixonline.com/en_US/gotowebinarl/all_files/GTW040001
Who should take this course?
This is an intermediate level course. As such, a basic understanding of Photoshop or digital painting is recommended.
What if I miss one of the live sessions?
No need to worry. We realize that not everyone is able to make it to a scheduled meeting with the instructor. That’s why we record all live sessions and post them on the course platform, along with all your other course materials. It’s all there for you to access whenever you like!
Can I download the lectures?
Absolutely. You have lifetime access to all your course content, which includes both streaming and downloadable course video lectures.

About the instructor

I have several years of experience in the fields of concept art, illustration, murals art and digital art. For the last past year I have worked as a freelance concept artist, I gave my contribution in AAA videogames/movies and collaborated as external artist for Imagine FX magazine (workshop and Q&A) .