Create 3D Models & Textures From Photos | UArtsy
Create 3D Models & Textures From Photos
Instructor:
Jeffrey Ian Wilson

Photogrammetry is a hot new field popping up all over the 3D art industry. Jeff Wilson is a pioneer of the newly emerging field. Join him, and his many guest speakers, as they tell you everything you need to know to get started with photogrammetry and make a career out of it.

BENEFITS INCLUDE
Lifetime course access
Project based training
Community feedback
Email and phone support

The 5 most important lessons:

  1. Create highly realistic texturing using Photogrammetry .
  2. Understand the fundamentals of scanning models with Agisoft.
  3. Cleaning up messy scan data with GeoMagic for workable topology.
  4. Gain a solid understanding of Photogrammetry and the many benefits that come with it.
  5. Understand complex Photogrammetry techniques.
Course Outline
Project 1 : Pre-Class Bonus Lectures
Using ZBrush to clean up scan data.
6 Lectures
Lecture 1
Welcome!
Lecture 2  13:57
ScanData with AgiSoft and 123Dapp
Lecture 3  17:58
ScanData bust of Joseph Drust
Lecture 4  18:55
ScanData and Project All
Lecture 5  19:07
ScanData and Projection Shell
Lecture 6  20:52
ScanData Insert Brushes and Projection Master
Project 2 : Getting Started with Photogrammetry
How to get started with Photogrammetry.
8 Lectures | 1 Assignment
Lecture 1  15:13
Intro
Lecture 2  20:58
Basics information on Cameras and Images
Lecture 3  13:51
Q&A Break
Lecture 4  16:04
Alligning Photos
Lecture 5  21:49
Editing the Initial Scan and Building a Dense Reconstruction
Lecture 6  09:21
Building the Texture
Lecture 7  10:23
Q&A Part 1
Lecture 8  20:52
Q&A Part 2
Assignment
Assignment #1: Take Pictures!
Project 3 : Dealing With Reflective Surfaces In Photogrammetry
Techniques for shooting reflective surfaces.
7 Lectures | 1 Assignment
Lecture 1  21:16
Circular Polarizer and Exporting
Lecture 2  18:06
Additional Adjustments and Masking
Lecture 3  21:30
Generating Point Clouds
Lecture 4  14:24
Reducing Noise in GeoMagic
Lecture 5  16:34
Solving with all the Cameras
Lecture 6  19:51
Sculpting in Blender
Lecture 7  11:41
Retopology in Topogun with Agisoft Textures
Assignment
Assignment #2: Scan at Least 3 Different Objects
Project 4 : Creating Textures Using Photogrammetry
Utilizing fewer cameras to create better textures.
7 Lectures | 1 Assignment
Lecture 1  18:07
Introduction
Lecture 2  19:50
Q&A
Lecture 3  20:27
Cleaning Up Point Cloud
Lecture 4  13:26
Alphas in Agisoft
Lecture 5  20:39
Importing to 3ds Max
Lecture 6  18:52
Sending to Mudbox And Altering Images for Texture
Lecture 7  16:05
Using New Images for Texturing
Assignment
Assignment #3: Do 3 More Scans Using Separate Images for Textures
Project 5 : Cleaning up Scan Data With GeoMagic
Using external programs to clean up your point clouds and meshes.
8 Lectures | 1 Assignment
Lecture 1
Module 5 Resources
Lecture 2  12:52
Intro
Lecture 3  17:55
Boot Photography
Lecture 4  19:27
Exporting the Boot from Agisoft
Lecture 5  24:08
Importing the Boot to Geomagic
Lecture 6  17:03
Cleaning the Boot in GeoMagic
Lecture 7  19:36
Architectural Scanning
Lecture 8  11:34
Q&A
Assignment
Assignment #4: Recreate the Building with Jeff''s Imagery
Project 6 : Creating Low Res Geometry In 3DS Max From Agisoft Scans
Creating low res geometery based on your agisoft scans.
8 Lectures | 1 Assignment
Lecture 1
Week 5 Resources
Lecture 2  20:12
Exporting From Agisoft
Lecture 3  20:56
Importing to 3ds Max
Lecture 4  19:02
Strip Modeling
Lecture 5  22:01
Checking Uvs and Correcting Projection
Lecture 6  17:15
Modeling with Projection
Lecture 7  16:00
Utilizing Mudbox and Photoshop
Lecture 8  12:15
Q&A
Assignment
Assignment #5: Create a Low Res Version of the Temple
Project 7 : Creating Scans From A Kinect Device
Chris talks about making money with photogrammetry and Jeff covers kinect scanning.
7 Lectures | 1 Assignment
Lecture 1
Bonus Head Scan Webinar
Lecture 2  20:01
Chris Parent Part 1
Lecture 3  25:18
Chris Parent Part 2
Lecture 4  23:33
Chris Parent Part 3
Lecture 5  20:15
Scanning with the Kinect
Lecture 6  26:25
Processing Kinect Data
Lecture 7  20:33
Q&A
Assignment
Assignment #6: Begin working on your Head Scan
Project 8 : Using A Multi Camera Setups In Photogrammetry
Jerome gives a behind the scenes peak at Blur's scanning work and Jeff covers multi camera scanning.
6 Lectures | 1 Assignment
Lecture 1  21:32
Head Scanning Multi Camera Set Up Part 1
Lecture 2  18:21
Head Scanning Multi Camera Set Up Part 2
Lecture 3  24:31
Getting Clean Results
Lecture 4  23:25
Jerome Dejean
Lecture 5  21:33
Russian 3d Scanner and Shine Off
Lecture 6  15:39
Q&A
Assignment
Assignment #7: Continue Working on your Head Sculpt
Project 9 : Glauco Longhi On How To Enhance Scan Meshes
Glauco Demonstrates how to clean up, enhance details, and polypaint a scan mesh.
6 Lectures
Lecture 1  41:52
Cleaning Up the Scan Data
Lecture 2  20:53
Detailing Part 1
Lecture 3  32:39
Detailing Part 2
Lecture 4  20:56
Detailing Part 3
Lecture 5  16:31
Detailing Part 4
Lecture 6  17:11
Polypainting
Project 10 : Learn How To Use Agisoft Photoscan Pro
Step up your game with the incredible tools in AgiSoft Photoscan Pro
6 Lectures | 1 Assignment
Lecture 1  20:21
Introduction and UAV Data
Lecture 2  27:14
Using Bounce Cards and Circular Polarizers
Lecture 3  11:40
Classifying ground points
Lecture 4  09:44
Using Markers
Lecture 5  26:35
Q&A Part 1
Lecture 6  36:37
Q&A Part 2
Assignment
Week 9 Assignment: Check Out Photoscan Pro
Project 11 : Car Scanning Techniques
Tackle the difficult process of scanning cars
11 Lectures
Lecture 1  11:07
Introduction to Car Scanning
Lecture 2  02:21
Dealing with Metalic Reflections
Lecture 3  11:05
Editing Images for Best Results
Lecture 4  06:34
Loading Images into Photoscan
Lecture 5  09:04
Test: Generating Point Cloud
Lecture 6  06:49
Test: Creating and Modifying Dense Cloud
Lecture 7  39:09
Q&A Part 1
Lecture 8  06:23
Editing Markers on All Photos
Lecture 9  07:50
Adjusting Dense Point Cloud
Lecture 10  20:21
Agisoft to Maya Part 1
Lecture 11  19:28
Agisoft to Maya part 2
Project 12 : Critiques 2014
6 Lectures
Lecture 1
Crit 1 Replay
Lecture 2
Crit 2 Replay
Lecture 3
Crit 3 Replay
Lecture 4
Crit 4 Replay
Lecture 5
Crit 5 Replay
Lecture 6
Crit 6 Replay
Student Projects

About the instructor

Jeff has over 20 years of industry experience in 3D and post production. He has done extensive work with scan data and 3D scanning equipment on projects such as Where The Wild Things Are, The Edge of Tomorrow and Game of Thrones. Additionally, he has experience in character modeling, hard surface modeling, UV/texturing, character rigging, particle effects, look development, shading, rendering and compositing. He has worked as a lead modeler for several companies and has helped integrate scanning production pipelines in the games and vfx industries. Currently, Jeff works at Tripwire Interactive in Roswell, GA as a Senior Character Artist and 3D Scanning Director