Creating High-Res Game Assets in ZBrush and 3DS Max | UArtsy
Creating High-Res Game Assets in ZBrush and 3DS Max
Instructor:
David Lesperance

David walks you through his pipeline for quickly creating environment assets for games using ZBrush and 3DS Max.

BENEFITS INCLUDE
Lifetime course access
Project based training
Community feedback
Email and phone support

The 5 most important lessons:

  1. Develop a efficient and effective 3DsMax and Zbrush workflow.
  2. How to create stunning high-res assets for a game production pipline.
  3. Create custom alphas in Photoshop and Zbrush for detailing.
  4. Understand additional detailing techniques using Plug-Ins.
  5. Properly present your work in a professional manner.
Course Outline
Project 1 : Creating High-Res Game Assets in Zbrush and 3DS Max
11 Lectures
Lecture 2  11:58
Brick Wall-ZB
Lecture 4  13:34
Modeling main forms-Max
Lecture 5  12:53
Modeling pipes etc.-Max
Lecture 6  15:51
Applying pipes and exporting to ZBrush from 3DSMax
Lecture 7  10:45
Making alphas-ZB & PS
Lecture 8  21:19
Finishing up Column-ZB
Lecture 9  12:06
Texturing the Concrete
Lecture 10  14:44
Adding Damage & Plug-Ins
Lecture 11  07:17
Presentation
Student Projects

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About the instructor

Driven by a love of the Baroque period, David Lesperance received his BA in Fine Arts and shortly after began his career in entertainment art and CG, including time spent in the cinematics division at Blizzard Entertainment. Over the past eight years, David has also contributed his talents to Microsoft, Activision, and Midway Games. David has since finished Halo 4 and is now a proud member of the Valve team.