Creature Workshop | UArtsy
Creature Workshop
Instructor:
Jesse Sandifer

Jesse guides you through the process of creating a game res creature. From high res sculpt to low res model with UVs and textures using various programs like ZBrush, Topogun, Xnormals, and 3Ds Max.

BENEFITS INCLUDE
Lifetime course access
Project based training
Community feedback
Email and phone support

The 5 most important lessons:

  1. Understand how to sculpt proper line work and basic forms.
  2. Rapidly create clothing and accessories.
  3. Lean how to properly retopolozie and UV your character!
  4. Create texture detail in Photoshop and Zbrush.
  5. Learn how to render and present in Photoshop.
Course Outline
Project 1 : Sculpting the Creature
Jesse Sculpts the body of the creature
16 Lectures
Lecture 4  36:24
Hands
Lecture 5  26:42
Arms
Lecture 6  32:57
Upper Torso
Lecture 7  37:48
Lower Torso
Lecture 8  35:55
Upper legs
Lecture 9  35:00
Lower Legs
Lecture 10  34:42
Feet
Lecture 11  25:17
Refining
Lecture 12  28:13
Refining 2
Lecture 13  26:12
Line Work
Lecture 14  27:30
Line Work 2
Lecture 15  18:18
Using Alphas
Lecture 16  20:46
Adding Wrinkles
Project 2 : Creating Clothing and Accessories
Jesse Sculpts the accessories for his creature
17 Lectures
Lecture 1  17:55
Straps - Extracting
Lecture 2  17:04
Straps - Insert Cube
Lecture 3  10:54
Straps - Adjusting
Lecture 4  15:43
Straps - Sculpting
Lecture 5  16:24
Straps - Sculpting 2
Lecture 6  10:18
Straps - Edges
Lecture 7  06:55
Straps - Sculpting 3
Lecture 8  18:14
Loin Cloth - Extraction
Lecture 9  18:15
Loin Cloth - Edges
Lecture 10  11:36
Loin Cloth - Edges 2
Lecture 11  16:39
Loin Cloth - Beads
Lecture 12  14:58
Loin Cloth - Refining
Lecture 13  10:52
Loin Cloth - Adding Knots
Lecture 14  18:07
Necklace - The Dagger
Lecture 15  15:57
Necklace - Duplicating
Lecture 16  15:13
Necklace - Asymmetry
Lecture 17  12:09
Necklace - Beads
Project 3 : Sculpting the Weapons
Sculpt creative weapons for your creature
10 Lectures
Lecture 1  18:51
Sword - Low Poly: 3ds Max
Lecture 2  12:16
Sword - Low Poly: 3ds Max 2
Lecture 3  17:04
Sword - Edge Work
Lecture 4  15:36
Sword - Sculpting
Lecture 5  16:32
Sword - Adding Damage
Lecture 6  19:15
Sword - Adding Texture
Lecture 7  18:30
Spear - Designing
Lecture 8  18:16
Spear - Sculpting
Lecture 9  14:14
Spear - Sculpting Straps
Lecture 10  12:18
Spear - Knots & Texturing
Project 4 : Retopology and UVs
Jesse demonstrates how to retopologize and UV his creature
12 Lectures
Lecture 1  15:41
Retopo - Decimation Master
Lecture 2  19:25
Retopo - 3ds Max: Setting Up
Lecture 3  17:19
Retopo - 3ds Max
Lecture 4  15:54
Retopo - 3ds Max 2
Lecture 5  15:53
Retopo - 3ds Max 3
Lecture 6  15:59
Retopo - 3ds Max 4
Lecture 7  16:57
Retopo - 3ds Max 5
Lecture 8  20:06
Retopo - Projecting In ZBrush
Lecture 9  16:17
UVs - UV Master
Lecture 10  17:40
UVs - 3ds Max
Lecture 11  16:16
UVs - Exporting To ZBrush
Lecture 12  11:44
UVs - Getting All The Parts
Project 5 : Texturing, Posing, and Rendering
Jesse walks you through his process of texturing and finishing his creature
21 Lectures
Lecture 1  13:14
Texturing - Displacement Map
Lecture 2  15:42
Texturing - Base Layer
Lecture 3  15:41
Texturing - Polypainting
Lecture 4  13:50
Texturing - Accents
Lecture 5  08:17
Texturing - A Color Pass
Lecture 6  16:39
Texturing - Straps
Lecture 7  16:38
Texturing - Loin Cloth
Lecture 8  17:03
Texturing - Photoshop
Lecture 9  15:33
Texturing - Beads
Lecture 10  17:55
Texturing - Necklace
Lecture 11  08:57
Texturing - Necklace 2
Lecture 12  15:45
Texturing - Sword
Lecture 13  12:39
Texturing - Sword: Photoshop
Lecture 14  15:44
Texturing - Sword Handle
Lecture 15  15:42
Texturing - Spear
Lecture 16  08:53
Texturing - Spear 2
Lecture 17  12:02
Texturing - Setting: 3ds Max
Lecture 18  17:30
Posing Timelapse
Lecture 19  19:20
Posing Timelapse 2
Lecture 20  16:01
Rendering - 3ds Max, V-Ray
Lecture 21  12:05
Rendering In Photoshop
Student Projects

About the instructor

Jesse Sandifer is a self-taught, award-winning digital artist, whose work has been featured in games, cinematics, television, toys, trade shows, as well as cg art books and magazines around the world. With over 12 years of experience in the industry, his clients and projects have covered a wide range, including Hasbro Toys, Fox, Warner Brothers, Zynga, Autodesk, Shadows in Darkness, Mandalay Films, ReelFX, NBA Dallas Mavericks, and more. Jesse recently joined the amazing team at Blur Studios as a Character Modeler.