Detailing And Rigging In ZBrush And 3DS Max | UArtsy
Detailing And Rigging In ZBrush And 3DS Max
Instructor:
Joseph Drust

Create a rig to pose out your character and add alphas

BENEFITS INCLUDE
Lifetime course access
Project based training
Community feedback
Email and phone support

What You Will Learn

In this Project, Joseph Drust shows you how to create a rig to pose out your game character using ZBrush and 3ds Max, and how to add alphas for extra details.
Course Outline
Project 1 : Detailing And Rigging In ZBrush And 3DS Max
10 Lectures | 1 Assignment
Lecture 1
Module 2 Resources
Lecture 2  21:51
Introduction
Lecture 3  18:16
Creating Alphas with 3DSMAX and ZBrush P1
Lecture 4  19:46
Creating Alphas with 3DSMAX and ZBrush P2
Lecture 5  19:55
Creating Alphas with 3DSMAX and ZBrush P3
Lecture 6  18:14
Creating Alphas with 3DSMAX and ZBrush P4
Lecture 7  21:55
Preparing the Model for Posing and Rigging
Lecture 8  20:28
Rigging the Character P1
Lecture 9  18:24
Rigging the Character P2
Lecture 10  22:19
Posing
Assignment
Assignment #2: Create 3 Poses with your Character Rendered in One Image
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About the instructor

Joseph Drust is a graduate of the Savannah College of Art and Design with a BFA in Game Design and over ten years of experience as a character artist in the game industry on such titles as Ghost Recon, Ghost Recon Advanced Warfighter, Splinter Cell: Pandora Tomorrow, Ben 10 Alien Force, and Earth Defense Force: Insect Armageddon. He worked as a Lead Character Artist with Ubisoft (Red Storm Entertainment) and was a beta team member for Pixologic’s ZBrush, as well as a certified ZBrush Instructor for several years. Today, Joseph contributes full-time to the development of ZBrush as Artist/Creative Development Manager for Pixologic.