Drawing For Entertainment Industry Level 1 | UArtsy
Drawing For Entertainment Industry Level 1
Instructor:
Ryan Kingslien

Learn how to draw the natural way. In this five hour course Ryan Kingslien walks you through several processes to engage your natural draftsman and show you how to bring 3d dimensional form to your drawings.

BENEFITS INCLUDE
Lifetime course access
Project based training
Community feedback
Email and phone support
10 Weekly Live Sessions
Starts November 10th 3PM PDT (subject to change)
Course Outline
Project 1 : Module 1
14 Lectures
Lecture 1
Analytical-introvideo
Lecture 2
Using Ellipses
Lecture 3
Drawing Faces with Cylinders
Lecture 4
The Square In Perspective
Lecture 5
The Poor Man's Perspective
Lecture 6
A Cylinder In Perspective
Lecture 7
Exercise: Building with Ellipses
Lecture 8
Imagining with Cylinders
Lecture 9
Exercise: Building with Gesture
Lecture 10
The Wandering Line
Lecture 11
Exercise: Building Planes
Lecture 12
Exercise: Building Your Gesture Muscles
Lecture 13
Exercise: Building Your Analytical Muscles
Lecture 14
Exercise: Building 3 Dimensional Form
Student Projects

Real Skills For Today's Working Artists

Learn art, technology and production skills from industry professionals.

12455 Projects And Counting...

by Adam Palmer 3 weeks ago
In
62 0 1
by Nuno 1 month ago
In
91 0 1
by Marcos Palante 1 month ago
In
73 0 0
by Beverly J Ully 3 months ago
125 0 0
by edwin mills 3 months ago
193 0 1
by edwin mills 3 months ago
217 0 1
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How do I download the lectures?
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About the instructor

Ryan studied traditional art in the certificate program at the Pennsylvania Academy of Fine Arts, earned his degree in being a poor poet at Antioch University, and picked up digital art tools in the certificate program at The Gnomon School of Visual Effects. In 2004, he became the very first Product Manager for ZBrush at Pixologic where he worked with programmers and artists to fuse traditional and digital art processes. To put it another way, he's the guy who put the Rake brush in ZBrush. While at Pixologic, he consulted with industry heavy hitters such as ILM, Sony Pictures Imageworks, Bungie Studios, Ubisoft and Electronic Arts to integrate digital sculpting into their production pipelines. Ryan is busy teaching the world to sculpt through his company YouSculpt LLC and their training site www.zbrushworkshops.com.