Fiber Mesh Fundamentals | UArtsy
Fiber Mesh Fundamentals
Ryan Kingslien

ZBrush's Amazing Fiber Mesh Feature is Explained

Lifetime course access
Project based training
Community feedback
Email and phone support
Course Outline
Project 1 : Fiber Mesh Fundamentals
14 Lectures
Lecture 1
FiberMesh Resources
Lecture 2  12:46
Fiber Mesh Overview
Lecture 3  09:00
Lecture 4  19:06
Creating Hair Basics
Lecture 5  13:08
Fiber Mesh System - Basics
Lecture 6  11:58
Fiber Mesh System - Intermediate
Lecture 7  09:08
Advanced Controls
Lecture 8  12:29
Lecture 9  27:07
Old Man
Lecture 10  14:37
Crew Cut 1
Lecture 11  22:30
Crew Cut 2
Lecture 12  09:32
Crew Cut 3
Lecture 13  34:02
Straight (Female)
Lecture 14  29:24
Long With Wave (Female)
Student Projects

About the instructor

Ryan studied traditional art in the certificate program at the Pennsylvania Academy of Fine Arts, earned his degree in being a poor poet at Antioch University, and picked up digital art tools in the certificate program at The Gnomon School of Visual Effects. In 2004, he became the very first Product Manager for ZBrush at Pixologic where he worked with programmers and artists to fuse traditional and digital art processes. To put it another way, he's the guy who put the Rake brush in ZBrush. While at Pixologic, he consulted with industry heavy hitters such as ILM, Sony Pictures Imageworks, Bungie Studios, Ubisoft and Electronic Arts to integrate digital sculpting into their production pipelines. Ryan is busy teaching the world to sculpt through his company YouSculpt LLC and their training site