Fundamentals Of Character Sculpting In ZBrush | UArtsy
Fundamentals Of Character Sculpting In ZBrush
Instructor:
Joseph Drust

Learn to use a basemesh with polygroups to boost your workflow

BENEFITS INCLUDE
Lifetime course access
Project based training
Community feedback
Email and phone support

What You Will Learn

In this Project, you will learn the fundamentals of character sculpting in ZBrush with Joseph Drust, including how to use a basemesh with polygroups to boost your workflow.
Course Outline
Project 1 : Fundamentals Of Character Sculpting In ZBrush
10 Lectures | 1 Assignment
Lecture 1
Module 1 Resources
Lecture 2  22:27
Introduction
Lecture 6  16:07
Modifying Panel Loops
Lecture 7  23:13
Using Dynamesh in the Workflow
Lecture 8  19:32
Workflow Continuation
Lecture 9  16:37
Insert Meshes
Lecture 10  31:55
Intro to 3ds Max & Some Q&A
Assignment
Assignment #1: Create 3 Character Concepts
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About the instructor

Joseph Drust is a graduate of the Savannah College of Art and Design with a BFA in Game Design and over ten years of experience as a character artist in the game industry on such titles as Ghost Recon, Ghost Recon Advanced Warfighter, Splinter Cell: Pandora Tomorrow, Ben 10 Alien Force, and Earth Defense Force: Insect Armageddon. He worked as a Lead Character Artist with Ubisoft (Red Storm Entertainment) and was a beta team member for Pixologic’s ZBrush, as well as a certified ZBrush Instructor for several years. Today, Joseph contributes full-time to the development of ZBrush as Artist/Creative Development Manager for Pixologic.