Fundamentals Of Character Sculpting In ZBrush | UArtsy
Fundamentals Of Character Sculpting In ZBrush
Joseph Drust

Learn to use a basemesh with polygroups to boost your workflow

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Project based training
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What You Will Learn

In this Project, you will learn the fundamentals of character sculpting in ZBrush with Joseph Drust, including how to use a basemesh with polygroups to boost your workflow.
Course Outline
Project 1 : Fundamentals Of Character Sculpting In ZBrush
10 Lectures | 1 Assignment
Lecture 1
Module 1 Resources
Lecture 2  22:27
Lecture 6  16:07
Modifying Panel Loops
Lecture 7  23:13
Using Dynamesh in the Workflow
Lecture 8  19:32
Workflow Continuation
Lecture 9  16:37
Insert Meshes
Lecture 10  31:55
Intro to 3ds Max & Some Q&A
Assignment #1: Create 3 Character Concepts
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About the instructor

Joseph Drust is a graduate of the Savannah College of Art and Design with a BFA in Game Design and over ten years of experience as a character artist in the game industry on such titles as Ghost Recon, Ghost Recon Advanced Warfighter, Splinter Cell: Pandora Tomorrow, Ben 10 Alien Force, and Earth Defense Force: Insect Armageddon. He worked as a Lead Character Artist with Ubisoft (Red Storm Entertainment) and was a beta team member for Pixologic’s ZBrush, as well as a certified ZBrush Instructor for several years. Today, Joseph contributes full-time to the development of ZBrush as Artist/Creative Development Manager for Pixologic.