Intro to CryENGINE | UArtsy
Intro to CryENGINE
Petar Zvezdanov

Petar gives you a thorough introduction to environment creation in CryEngine. Petar covers how to create assets in external programs like ZBrush and 3Ds Max and import them into CryEngine for use in your own environment.

Lifetime course access
Project based training
Community feedback
Email and phone support

The 5 most important lessons:

  1. Understand the fundamental workflow of CryENGINE.
  2. Create highly detailed rocks and undergo the process to make it engine ready.
  3. How to produce custom tileable textures by sculpting detail and preforming touch up passes in Photoshop.
  4. Rapidly create environment pieces for CryEngine and understand how to blend textures.
  5. Understand the foliage creation process to produce trees and grass.
Course Outline
Project 1 : Intro to CryENGINE
Learn the basics of working in CryENGINE and create your first asset: a normal mapped rock.
14 Lectures | 2 Assignments
Lecture 1
Course Resources
Lecture 2  15:08
Editor Set Up and Installing Plugins
Lecture 4  14:53
Object Manipulation
Lecture 5  21:40
Rollup Bar Overview
Assignment 1: Install CryENGINE and the Necessary Plugins
Lecture 6  31:05
Gathering Reference and Blockout
Lecture 7  21:24
Removing the Bottom and Begining Detail Pass
Lecture 8  17:49
Continuing Detail Pass
Lecture 10  27:16
Poly Painting the Rock
Lecture 11  18:56
UVing Part 1
Lecture 12  19:43
UVing Part 2
Lecture 13  23:50
Baking and Comping Maps
Lecture 14  29:19
Bringing the Rock into Engine
Assignment 2: Create a Rock and Bring it Into CryENGINE
Project 2 : Creating a Cavern Tunnel for CryENGINE
Learn to create and use tileable textures while create a simple tunnel scene.
7 Lectures | 1 Assignment
Lecture 1  19:49
Sculpting a Tileable Texture
Lecture 2  19:22
Creating Textures and Baking Maps
Lecture 3  20:21
Touching Up Maps in Photoshop
Lecture 4  19:39
Sculpting the Tunnel
Lecture 5  19:39
Creating the Tunnel Low Res Model
Lecture 6  12:14
Bringing the Tunnel Into Engine
Lecture 7  13:59
Blending Textures
Assignment 3: Create a Seamless Tileable Texture and Tunnel Asset
Project 3 : Creating a Tree for CryENGINE
Learn to create complex geometry using 3DS Max for use in the game engine as alpha cards.
5 Lectures | 1 Assignment
Lecture 1  14:45
Creating Branch Textures P1
Lecture 2  18:28
Creating Branch Textures P2
Lecture 3  13:01
Creating Tree Trunk Texture
Lecture 4  21:34
Creating Branches in Max
Lecture 5  25:47
Creating Alpha Cards and Bring the Tree in Engine
Assignment 4: Create a Tree Asset
Student Projects

About the instructor

Petar Zvezdanov is currently working as an environment artist at Ubisoft Sofia. He has worked on Assassin's Creed:Liberation for PS Vita, Assassin's Creed Liberation HD, and Assassin's Creed IV:Black Flag. In his free time he likes to create game environments with Cryengine 3 SDK. He mainly works with 3ds Max, Zbrush, Mudbox and Photoshop.