Introduction to Character Creation for Games | UArtsy
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Introduction to Character Creation for Games
Instructor:
Raphael Boyon

It takes a lot to be a professional character artist. A good character artist knows his or her way around all the artistic AND technical aspects of the job. It's not just sculpting, its topology. It not just texture painting, it's setting up shaders to make the character believable.

BENEFITS INCLUDE
Lifetime course access
Project based training
Community feedback
Email and phone support

The 5 most important lessons:

  1. How to sculpt a likeness of characters from a basemesh in Zbrush.
  2. Understand human proportions and detailing methods for defining solid formations for characters.
  3. Create game ready topology and efficient UV's for characters.
  4. Properly bake out clean high resolution detail and create stunning textures using multiple techniques.
  5. Set up models for real time renders in Marmoset Toolbag.
Course Outline
Project 1 : Sculpting Your Characters Face In ZBrush
Raphael Sculpts a likeness from a basemesh
6 Lectures
Lecture 3  06:50
Toolbox
Lecture 4  16:56
Sculpting the Face
Lecture 5  11:40
Detailing Techniques
Lecture 6  05:00
Detailing
Project 2 : Establishing Proportions And Sculpting Clothing In ZBrush
Lay the ground work for a great character
17 Lectures
Lecture 1  09:59
Body Proportions and Measures
Lecture 2  13:18
Setting Up Proprotions and Polygroups
Lecture 3  22:54
Sculpting the Body
Lecture 4  26:31
Introduction and Toolbox
Lecture 5  16:24
Modeling the Boots
Lecture 6  04:16
Modeling the Pants
Lecture 7  06:28
Jacket Sleeves Turtleneck and Subtools
Lecture 8  12:10
Modeling the Leather Skirt
Lecture 9  17:13
Modeling the Lion Ring
Lecture 10  05:12
Modeling the Badge
Lecture 11  05:46
Detailing - Intro and Polishing the Junctions
Lecture 12  15:54
Detailing - Extracting the Stiched Pattern
Lecture 13  14:52
Detailing - Noise Maker and Happy Accident
Lecture 14  19:45
Detailing - Using Alphas
Lecture 15  07:55
Modeling Wrap Up
Lecture 16  08:45
BONUS - Starting the Hands
Lecture 17  20:29
BONUS - Sculpting the Hands
Project 3 : Creating Game Topology In ZBrush
Make your character ready for animation
6 Lectures
Lecture 1  10:08
Creating the Game Model Intro
Lecture 2  27:40
Boots Retopo
Lecture 3  15:24
Pants Retopo
Lecture 4  09:39
Jacket and Props Retopo
Lecture 5  05:46
A Few Words About Face Topology
Lecture 6  22:55
Checking for Errors in Max and Wrap Up
Project 4 : Creating UVs in 3DS Max
UV your new mesh
5 Lectures
Lecture 1  12:00
UVs - Introduction
Lecture 2  13:12
UVing the Bottom Pieces
Lecture 3  15:05
UVing the Top Pieces
Lecture 4  10:47
A Few Words About Face and Hand UV's
Lecture 5  18:11
Packing UV's
Project 5 : Baking Your Maps Using XNormal And 3DS Max
Transfer your high-res detail onto you low-resolution mesh
5 Lectures
Lecture 1  06:13
Baking Introduction - What is a Normal Map?
Lecture 2  12:37
Baking in ZBrush (Pants)
Lecture 3  19:52
Baking in Max (Jacket)
Lecture 4  08:35
Baking in xNormal (Sleeves)
Lecture 5  10:52
Checking Our Bakes and Setting Up a Realtime Shader
Project 6 : Texturing Your Game Model Using ZBrush, Photoshop And 3DS Max
Add believable color to your character
9 Lectures
Lecture 1  01:28
Texturing Speed Intro
Lecture 2  15:51
Polypainting the Face - Part 1
Lecture 3  05:56
Polypainting the Face - Part 2
Lecture 4  15:36
Baking and Setting Up Our Face Shader
Lecture 5  18:36
Texturing Techniques - Part 1
Lecture 6  20:39
Texturing Techniques - Part 2
Lecture 7  21:44
Texturing Techniques - Part 3
Lecture 8  05:21
Texturing Techniques - Part 4
Lecture 9  13:04
Specular First Pass
Project 7 : Exporting To Marmoset
Set up a real-time render in Marmoset Toolbag
2 Lectures
Lecture 1  12:43
Sending Our Model to a Realtime Engine
Lecture 2  02:54
Conclusion
Student Projects

About the instructor

Raphael Boyon is a Senior 3D Artist for Ubisoft Montreal. He specializes in character creation, but also enjoys environment creation and VFX as well. Raphael has worked on award-winning games such as Assassins Creed 3, Assassins Creed Revelations, and is currently working on a next generation title.