Learn Maya: Polygon Modeling | UArtsy
Learn Maya: Polygon Modeling
Instructor:
Michael Mckinley

Maya is an excellent tool for digital sculpting, especially when it comes to creating hard surface objects and buildings. Michael McKinley has written three books on this subject and now he has a workshop custom made for sculptors who want to start working in Maya.

BENEFITS INCLUDE
Lifetime course access
Project based training
Community feedback
Email and phone support

The 5 most important lessons:

  1. Understanding basic and advanced polygon modeling operations in Maya.
  2. How to utilize all of Maya's tools to create detailed objects.
  3. Create interesting shapes using Deformation tools.
  4. Using all of Maya's tools, Join Michael to create a detailed sword.
  5. Gain a solid understanding of Maya and general 3D space.
Course Outline
Project 1 : Learn Maya: Polygon Modeling
34 Lectures | 1 Assignment
Lecture 1  08:24
The User Interface
Lecture 2  09:44
Introduction to Polygons
Lecture 3  10:43
Polygon Creation and the Hotbox
Lecture 4  12:12
Clean Geometry and Ngons
Lecture 5  10:10
Tools for Cleaning Geometry
Assignment
Module 1 Assignment: Getting your Maya "Sea Legs"
Lecture 6  12:54
Snapping Tools
Lecture 7  11:15
Combine, Separate, and Extract
Lecture 8  13:58
The Outliner and History
Lecture 9  14:25
Layout and Booleans
Lecture 10  16:25
Edit Mesh
Lecture 11  12:31
Extrude
Lecture 12  11:21
Extruding Along a Curve
Lecture 13  09:22
Bevel
Lecture 14  08:08
Split Polygon Tool
Lecture 15  09:09
Cut Faces
Lecture 16  09:08
Insert Edge Loop
Lecture 17  08:08
Poke and Wedge
Lecture 18  15:26
Merge and Collapse
Lecture 19  11:55
Merging Objects
Lecture 20  15:24
Append to Polygon
Lecture 21  10:08
Duplication
Lecture 22  12:17
Deformers
Lecture 23  08:18
Squash Deformer
Lecture 24  07:18
Twist Deformer
Lecture 25  09:43
Latice Deformer
Lecture 26  13:54
Modeling Concepts - Normals and Culling
Lecture 27  10:01
Normals Part 2
Lecture 28  12:14
Tricks
Lecture 29  13:43
Revolve
Lecture 30  09:01
Loft Surface
Lecture 31  10:10
Extrude Surface
Lecture 32  10:08
Birail
Lecture 33  12:30
Selection Tools
Lecture 34  06:36
Make Live
Project 2 : Sword Project
9 Lectures | 1 Assignment
Lecture 1  14:56
Creating a Sword: Modeling a Hilt and Handle
Lecture 2  11:22
Creating a Sword: The Blade
Lecture 3  11:09
Creating a Sword: Hilt Detail part 1
Lecture 4  08:34
Creating a Sword: Hilt Detail part 2
Lecture 5  07:37
Creating a Sword: Hilt Detail part 3
Lecture 6  08:59
Creating a Sword: Hilt Detail part 4
Lecture 7  10:18
Creating a Sword: A New Handle
Lecture 8  09:38
Creating a Sword: The Scabbard
Lecture 9  08:37
Creating a Sword: Detailing the Scabbard
Assignment
Assignment 6: Create a Sword
Student Projects

About the instructor

Mike has been in the game industry for over 10 years as a world artist (with the occasional character and vehicle scattered here and there!) and has loved every minute of it. It's the job he's always wanted to do and feels incredibly fortunate to have followed my dream into this career. In addition to his decade+ of experience in the industry, He's also written 3 books about game art and currently hosts an online 3D art tutorial series on YouTube, focusing on Maya.