Rapid Illustration | UArtsy
Rapid Illustration
Instructor:
sam kennedy

Sam demonstrates his workflow for illustration. Sam goes from Daz, to ZBrush, and then finally Photoshop to finish his illustrations.

BENEFITS INCLUDE
Lifetime course access
Project based training
Community feedback
Email and phone support

The 5 most important lessons:

  1. Understand advanced ideas of character design and fundamentals of DAZ.
  2. How to further develop characters by rapidly producing accessories in Zbrush.
  3. Create realistic clothing for characters in Marvelous Designer.
  4. Rapidly render and composite characters for professional presentation.
  5. Using Photoshop, apply the finishing touches to characters for a completed illustration.
Course Outline
Project 1 : Introduction To DAZ & Character Design
Sam covers his character design process, thumbnailing in photoshop, and introduces DAZ.
9 Lectures | 1 Assignment
Lecture 4  21:40
Introduction to DAZ
Lecture 5  13:52
Adjusting Form in DAZ
Lecture 6  10:04
Lighting in DAZ
Lecture 7  12:55
Adjusting the Pose in Photoshop
Lecture 8  29:34
Concepting Accessories in Photoshop
Lecture 9  34:26
Fire in Photoshop and Q and A
Assignment
Assignment 1: Create Thumbnail sketches of Your Ilustration and Block out Compostition
Project 2 : Accessorizing Your Character
Further develop the composition and create accessories for your character in ZBrush
7 Lectures | 1 Assignment
Lecture 1  06:41
General Composition Advice
Lecture 2  33:26
Sand Demo
Lecture 3  16:55
DAZ to ZBrush Workflow
Lecture 4  20:49
Accessories: Blocking Out Pants
Lecture 5  16:44
Accessories: Sculpting Pants
Lecture 6  12:57
Morph Targets in DAZ
Lecture 7  22:19
Sculpting a Glove and Q&A
Assignment
Assignment 2: Bring Your Model Into ZBrush and Accessorize
Project 3 : Creating Clothing & Refining Your Character
Learn to use ZBrush and Marvelous designer to create your character's costume
11 Lectures | 1 Assignment
Lecture 1  12:33
Introduction
Lecture 2  16:45
Straps
Lecture 3  07:48
Box Modeling
Lecture 4  14:11
Shadow Box
Lecture 5  18:18
Insert Mesh Brush
Lecture 6  13:00
Marvelous Designer
Lecture 7  08:05
Creating the Shirt
Lecture 8  10:13
Creating the Pants
Lecture 9  17:45
Adjusting the Fit
Lecture 10  21:15
Ice Demo Part 1
Lecture 11  20:00
Ice Demo Part 2
Assignment
Assignment 3: Continue Blocking Out your Character and Begin Refining
Project 4 : Finalizing The Character Model
Explore more techniques for clothing design, including exporting, saving, and rendering garments
11 Lectures | 1 Assignment
Lecture 1  19:55
Introduction
Lecture 2  20:57
Creating a Toga
Lecture 3  14:43
Exporting Garments
Lecture 4  10:22
Saving Garments
Lecture 5  10:37
Creating a Shirt
Lecture 6  09:25
Buttons and Tailoring
Lecture 7  18:12
Creating a Kilt
Lecture 8  11:12
Fabric Properties
Lecture 9  09:13
Pose Morphing from DAZ
Lecture 10  09:57
Reality Render
Lecture 11  17:02
Lux Render
Assignment
Assignment 4: Finish Sculpting your Character
Project 5 : Rendering & Compositing
Render your model and begin compositing all the elements of your illustration together
6 Lectures | 1 Assignment
Lecture 1  14:22
Preparing for Textures
Lecture 2  17:03
Preparing for Render
Lecture 3  24:07
Lighting in Lux Render
Lecture 4  17:30
Using Stock Elements
Lecture 5  30:56
Adjusting Render Layers
Lecture 6  12:12
Outro
Assignment
Assignment 5: Begin Compositing and Painting
Project 6 : Adding The Finishing Touches
Finalize your illustration by adding in hair, skin tones, animals, and other graphic elements.
7 Lectures | 1 Assignment
Lecture 1  20:46
Learning from Working Part 1
Lecture 2  23:15
Learning from Working Part 2
Lecture 3  14:14
Concept Design vs. Illustration
Lecture 4  29:09
Animals
Lecture 5  14:04
Abstract Painting
Lecture 6  11:49
Hair
Lecture 7  30:11
Skin Tones
Assignment
Assignment 6: Finish Your Illustration
Student Projects

About the instructor

Sam Kennedy has been working in the video game industry since graduating from Brigham Young University in 1998. In that time, he has been both an animator and concept artist for some of the best video games in recent years, including Medal of Honor: Allied Assault and Ubisoft’s Tom Clancy titles, Ghost Recon and Rainbow Six. He’s spent the past 12 years as a freelance illustrator creating artwork for covers, interiors, cards, and magazine ads for PC Gamer, Xbox Magazine, Dust Devil Studios, IGN, Gamespot, Game Developer Magazine, and Imagine FX, just to name a few. Sam currently works for WMS Games, Inc. as a Senior Artist and somehow also found time to write and illustrate his recently published book, How To Become a Video Game Artist.