Sci-Fi Character Workshop | UArtsy
Sci-Fi Character Workshop
Instructor:
Daniel Bystedt

Daniel Bystedt displays his workflow for creating hard surface alien characters in ZBrush.

BENEFITS INCLUDE
Lifetime course access
Project based training
Community feedback
Email and phone support

The 5 most important lessons:

  1. Understand Daniel Bystedt's full character creation pipeline.
  2. Learn simple and advanced techniques for hard surface design.
  3. Rapidly create modular accessories for realism.
  4. Fully understand Zbrush materials, render settings and posing to created a fully realized character.
  5. Learn how to constructing a final image in photoshop for presentation.
Course Outline
Project 1 : Sci-Fi Character Workshop
51 Lectures
Lecture 3  04:48
Sketching Quick Ideas
Lecture 4  11:54
Getting Ideas Out
Lecture 5  22:54
Preparing Your Basemesh
Lecture 6  18:30
Creating Forms and Planes
Lecture 7  19:55
Blocking Out Armor
Lecture 8  19:33
Roughing Armor Detail
Lecture 9  19:25
Adding Aesthetic Detail
Lecture 10  20:04
Creating Believable Designs
Lecture 11  05:29
Making Changes to the Silhouette
Lecture 12  19:55
Exploring Panel Loops
Lecture 13  19:02
Creating Advanced Shapes With Panel Loops
Lecture 14  18:45
Panel Loop Techniques
Lecture 15  20:30
Blocking Out The Armor
Lecture 16  20:21
Creating Intricate Armor
Lecture 17  19:10
Adding Extra Geometry
Lecture 18  20:00
Cleaning Up The New Armor
Lecture 19  19:37
Moving The New Armor Into Place
Lecture 20  19:40
Designing On The Fly
Lecture 21  19:47
Adjusting the Shoes
Lecture 22  19:00
Creating Small Aesthetics With Panel Loops
Lecture 23  19:58
Panel Looping Neck And Lower Head Armor
Lecture 24  18:18
Making Adjustments
Lecture 25  18:23
Techniques For Adding Clean Detail
Lecture 26  07:27
Understanding Group Loops
Lecture 27  20:42
Creating Clean Detail For The Character
Lecture 28  20:01
Adding Subtle Detail
Lecture 29  20:19
Using Contrast To Your Advantage
Lecture 30  20:00
Adjusting Volume And Fixes
Lecture 31  20:00
Straps And Folds
Lecture 32  20:36
Seems And Smaller Detail
Lecture 33  17:47
Creating Screws And More Attention To Folds
Lecture 34  09:53
Managing Your Subtools
Lecture 35  14:40
Finalizing The Combinations
Lecture 36  08:37
Getting The Most Out Of UV Master
Lecture 37  21:48
Using UV Techniques For The Whole Character
Lecture 38  21:09
Introduction To Texturing And Preparing Your Materials
Lecture 39  16:59
Understanding And Using Spotlight
Lecture 40  20:39
Setting Up Your Materials
Lecture 41  19:44
Beginning The Painting Process
Lecture 42  08:16
Painting By Polygroups For Maximum Effect
Lecture 43  16:47
Painting Fine Detail With Uncanny Techniques
Lecture 44  06:56
Adding Last Details
Lecture 45  14:43
Preparing A Pose For Your Character
Lecture 46  19:33
Setting Up Your Lights
Lecture 47  20:16
Paying Attention To Render Settings
Lecture 48  20:02
Combining Different Settings
Lecture 49  22:19
Adjusting For Different Backgrounds
Lecture 50  20:08
Constructing The Character To Be Rendered
Lecture 51  07:04
Rendering The Final Images
Student Projects

About the instructor

Daniel Bystedt studied at Digital Graphics, Nackademin, Stockholm and is currently employed as a Lead Modeler at Milford Film & Animation in Stockholm. His work as part of the R5 beta testing for Pixologic has been featured on the cover of the ZBrush 4R5 manual, and his tutorials have been showcased in several trade publications including 3dcreative, 3DWorld, and 3DArtist magazines.