Sculpting Clothing And Wrinkles Primer | UArtsy
Sculpting Clothing And Wrinkles Primer
Joseph Drust

Create a shirt add wrinkles and retopologize it

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Project based training
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What You Will Learn

In this Project, you will create a shirt for your game character model, add wrinkles to it, and retopologize it.
Course Outline
Project 1 : Sculpting Clothing And Wrinkles Primer
5 Lectures | 1 Assignment
Lecture 1  24:29
Asset Management
Lecture 2  40:37
Shirt - Wrinkle Overview and Marvelous Designer
Lecture 3  39:24
Shirt - Retopology to High Res
Lecture 4  40:19
Wrinkles in Practice and Pocket Creation
Lecture 5  35:52
Insert Mesh Brushes Max and ZB
Assignment #4: Create an Insert Mesh Brush and Continue Work on your Character
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About the instructor

Joseph Drust is a graduate of the Savannah College of Art and Design with a BFA in Game Design and over ten years of experience as a character artist in the game industry on such titles as Ghost Recon, Ghost Recon Advanced Warfighter, Splinter Cell: Pandora Tomorrow, Ben 10 Alien Force, and Earth Defense Force: Insect Armageddon. He worked as a Lead Character Artist with Ubisoft (Red Storm Entertainment) and was a beta team member for Pixologic’s ZBrush, as well as a certified ZBrush Instructor for several years. Today, Joseph contributes full-time to the development of ZBrush as Artist/Creative Development Manager for Pixologic.