Sculpting Iterative Robot Concepts In ZBrush | UArtsy
Sculpting Iterative Robot Concepts In ZBrush
Furio Tedeschi

Furio Sculpts three different mech concepts

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Project based training
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What You Will Learn

In this Project, Furio Tedeschi will show you how to quickly and easily create three mech concepts, one of which you will sculpt to completion.
Course Outline
Project 1 : Sculpting Iterative Robot Concepts In ZBrush
6 Lectures | 1 Assignment
Lecture 1  23:50
Blocking Out Concept One
Lecture 2  21:41
Defining Mid Level Details
Lecture 3  27:56
Transforming First Concept Into Something New
Lecture 4  28:51
Suggesting Details
Lecture 5  23:14
Blocking Out Concept Three
Lecture 6  26:02
Refining Concept 3
Assignment 2: Refine or Create A New Set of 3 Concept Sculpts
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About the instructor

Furio Tedeschi is a 3D character and concept artist with a talent for creating complex, realistic character designs. His work has been featured in major video games and movies, including Halo 4, Silent Hill 2 and Resident Evil Retribution. Furio also worked with Guillermo del Toro to develop concept designs for the recent blockbuster, Pacific Rim.