Sculpting Mech Arms And Hands In ZBrush | UArtsy
Sculpting Mech Arms And Hands In ZBrush
Instructor:
Furio Tedeschi

Furio works on the arms and hands of his mech

BENEFITS INCLUDE
Lifetime course access
Project based training
Community feedback
Email and phone support

What You Will Learn

In this Project, you will learn how to design mechanical arms and hands on the fly, and how sculpt them to completion in ZBrush with Furio Tedeschi.
Course Outline
Project 1 : Sculpting Mech Arms And Hands In ZBrush
6 Lectures | 1 Assignment
Lecture 1  17:58
Hard Surface Finger Modeling
Lecture 2  19:27
Hand and Lower Arm Modeling
Lecture 3  16:48
Adding Detail to the Hand and Lower Arm. Shoulder Consturction
Lecture 4  25:42
Refining Detail and Adding Shoulder and Clavicle Joints
Lecture 5  22:08
Adjusting Mesh Placement and Refining Detail Throughout
Lecture 6  17:15
Knuckle Construction for Functionality and Adding More Mech Detail
Assignment
Assignment 4: Refine the Arms
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About the instructor

Furio Tedeschi is a 3D character and concept artist with a talent for creating complex, realistic character designs. His work has been featured in major video games and movies, including Halo 4, Silent Hill 2 and Resident Evil Retribution. Furio also worked with Guillermo del Toro to develop concept designs for the recent blockbuster, Pacific Rim.