Stylized Character Development | UArtsy
Stylized Character Development
Instructor:
Mike Defeo

Learn To Create Unforgettable Characters For Animation & Master Stylized Character Development With Mike Defeo!

BENEFITS INCLUDE
Lifetime course access
Project based training
Community feedback
Email and phone support

Developing stylized characters for animation is not as easy as you might think, and infusing those characters with timeless appeal is even harder. In this 10 module on-demand course, Michael Defeo will show you the techniques and design principles that have helped industry giants, like Blue Sky Studios and Illumination Entertainment, bring their most memorable characters to life.

The 5 most important lessons:

  1. How to understand and break down 3D forms and volumes
  2. How to sculpt a stylized character for animation using key design principles
  3. How to understand the concept of appeal and put it into practice as you design your own characters
  4. Understanding the challenges professional character artists face and the role they play in animation pipelines
  5. Tips for incorporating a character's movement and facial expressions into your designs
Course Outline
Project 1 : Creating a Concept and Begining a Block Out
Use whatever program you'd like to generate a concept image for your sculpt.
13 Lectures | 1 Assignment
Lecture 1  07:15
Introduction to the Course
Lecture 2  09:41
Appeal
Lecture 4  11:46
Benefits of Teamwork in Production
Lecture 6  09:09
Improving the Appeal of an Existing Model
Lecture 7  06:22
Introducing Our Project
Lecture 8  19:36
Creating a Neutral Concept
Lecture 9  18:26
Shoe and Arm
Lecture 10  23:05
A Discussion of Anatomy
Lecture 11  15:26
Mirroring
Lecture 12
Class Resources
Lecture 13  46:14
Meet and Greet Part 1
Assignment
Assignment 1: Create your Initial Character Design
Project 2 : Finishing the Block Out
Continue working on your character block out.
7 Lectures | 1 Assignment
Lecture 1  23:18
Finger Blockout
Lecture 2  20:30
Duplicating the Fingers
Lecture 3  16:01
Creating the Thumb and Placing the Hand
Lecture 4  18:45
Wrist and Elbow
Lecture 5  20:37
Cleaning Up the Leg
Lecture 6  25:06
Cleaning Up the Torso
Lecture 7  15:14
Dynameshing and ZRemeshing the Character
Assignment
Assignment 2: Create Hands and Continue to Refine Forms
Project 3 : Creating the Head
Sculpt your character's head.
10 Lectures | 1 Assignment
Lecture 1
Mod 3 Resources
Lecture 2  24:54
Head Sculpting Technique Part 1
Lecture 3  21:34
Head Sculpting Technique Part 2
Lecture 4  21:12
Creating the Head and Teeth
Lecture 5  20:38
Sculpting the Teeth and Refining the Mouth
Lecture 6  18:25
Tweaking the Mouth, Eyes, and Brow
Lecture 7  24:40
More Facial Adjustments
Lecture 8  22:03
Continuing to Paint Face and Eyes
Lecture 9  02:02
Fixing Symmetry
Lecture 10  04:00
Creating Eyelashes
Assignment
Assignment 3: Finish your head Sculpt
Project 4 : Sculpting the Hair
Sculpting the major hair forms.
10 Lectures | 1 Assignment
Lecture 1  15:09
Adjusting the Face
Lecture 2  14:57
Adjusting the Ears
Lecture 3  13:18
Sculpting the Eyebrows
Lecture 4  14:17
Creating a Base for the Hair
Lecture 5  16:58
Creating a Base for the Ponytail
Lecture 6  11:26
Adjusting the Head and Hair
Lecture 7  17:37
Sculpting the Bangs
Lecture 8  22:35
Sculpting the Ponytail
Lecture 9  16:03
Adding High Frequency Details to the Hair
Lecture 10  13:46
Refining the Bangs
Assignment
Assignment 4: Create Hair Base
Project 5 : Adding More Detail to the Hair
Adding individual strands and adding variation to the hair.
8 Lectures | 1 Assignment
Lecture 1  19:17
Utilizing Curve Brushes For Hair
Lecture 2  19:51
Creating Variance In the Hair
Lecture 3  19:20
Adding Curve Detail to the Ponytail
Lecture 4  12:18
Final Touches on the Hair
Lecture 5  18:33
FiberMesh Run Through
Lecture 6  21:59
Redoing the Eyebrows
Lecture 7  20:30
Adjusting the Eyes, Lips, Boots, and Gloves
Lecture 8  14:59
More Adjustments, UVs and Surface Noise
Assignment
Assignment 5: Refine Your Hair
Project 6 : Sculpting the Dog Head
Sculpt your character's companion's head.
7 Lectures | 1 Assignment
Lecture 1  24:49
Surface Noise and Sculpting the Dog Head Part 1
Lecture 2  29:14
Sculpting the Dog Head Part 2
Lecture 3  20:46
Defning Hair Flow
Lecture 4  19:43
Creating Specific Hair Shapes
Lecture 5  21:23
Making and Utilizing a Fur Brush
Lecture 6  22:13
Adding Individual Hairs
Lecture 7  09:20
Hair Tufts Using Curve Tubes Snap
Assignment
Assignment 6: Begin Creating your Companion Character
Project 7 : Creating the Dog Body
Create your character's companion's body .
6 Lectures | 1 Assignment
Lecture 1  22:42
Modifying the Dog Head and Poly Painting
Lecture 2  14:32
Blocking Out the Dog Body
Lecture 3  14:56
Detailing the Dog Suit
Lecture 4  19:24
Refining the Dog Suit
Lecture 5  21:32
Fnishing the Dog Suit and Detailing the Female Suit
Lecture 6  23:29
Refining the Female Suit
Assignment
Assignment 7: Create Accessories/Companions
Project 8 : Sculpting Clothing
Sculpt basic wrinkles and add other clothing details.
7 Lectures | 1 Assignment
Lecture 1  23:03
Drapery Overview
Lecture 2  21:18
Basic Wrinkles
Lecture 3  19:47
Sculpting Pants
Lecture 4  19:19
Dress and Collar
Lecture 5  20:56
Jacket with Collar
Lecture 6  17:59
Cape Part 1
Lecture 7  16:14
Cape Part 2
Assignment
Assignment 8: Create Clothing for your Character
Project 9 : Posing the Final Sculpt
Finish up your sculpt and pose it.
14 Lectures | 1 Assignment
Lecture 1
Module 9 Resources
Lecture 2  19:42
Sculpting the Boot
Lecture 3  23:35
Refining Boots and Hands
Lecture 4  19:42
Posing the Body
Lecture 5  20:12
Posing the Neck and Resculpting Anatomical Landmarks
Lecture 6  20:02
Tweaking the Pose
Lecture 7  28:04
Adjusting the Legs and Lower Torso
Lecture 8  28:10
Honeing in on the Final Look
Lecture 9  19:22
Posing the Left Hand
Lecture 10  20:28
Posing the Right Hand
Lecture 11  23:39
Adding Straps and Tubes
Lecture 12  18:29
Final Touches on the Dog
Lecture 13  18:14
Final Adjustments to the Pose
Lecture 14  25:11
Turntable Rendering
Assignment
Assignment 9: Finish your Character, Pose it, and Render Out a Turn Table
Project 10 : Prepping for 3D Print
Prep your model for 3D printing.
9 Lectures | 1 Assignment
Lecture 1  14:01
3D printing preparation and tips
Lecture 2  13:01
Cutting the model parts for 3D printing
Lecture 3  14:03
Preparing the helmet parts for printing
Lecture 4  08:25
Preparing the head for printing
Lecture 5  09:08
Preparing the torso for printing
Lecture 6  11:34
Preparing other parts for 3d printing
Lecture 7  08:13
Tweaks and final adjustments
Lecture 8  11:06
Sending the model for printing
Assignment
Assignment 10: Prep your Model for 3D Print
Lecture 9  22:35
Cleaning Up and Assembling 3D prints
Project 11 : Critiques (Class of January 2014)
12 Lectures
Lecture 1
Crit 1 Replay
Lecture 2
Crit 1 Extras
Lecture 3
Crit 2 Replay
Lecture 4
Crit 3 Replay
Lecture 5
Crit 4 Replay
Lecture 6
Crit 5 Replay
Lecture 7
Crit 6 Replay
Lecture 8
Crit 7 Replay
Lecture 9
Crit 8 Replay
Lecture 10
Crit 9 Replay
Lecture 11
Crit 10 Replay
Lecture 12
Crit 11 Replay
Project 12 : Crits (Class of June 2014)
11 Lectures
Lecture 1
Crit 1 Replay
Lecture 2
Crit 2 Replay
Lecture 3
Crit 3 Replay
Lecture 4
Crit 4 Replay
Lecture 5
Crit 5 Replay
Lecture 6  140:25
Crit 6 Replay
Lecture 7
Crit 7 Replay
Lecture 8
Crit 8 Replay
Lecture 9
Crit 9 Replay
Lecture 10
Crit 10 Replay
Lecture 11
Crit 11 Replay
Student Projects
FAQ
What are the requirements?
You will be connected to audio using your computer's microphone and speakers (VoIP). A headset is recommended. System Requirements: Windows(R) 8, 7, Vista, XP or 2003 Server; Mac OS(R) X 10.6 or newer; iPhone(R), iPad(R), Android(TM) phone or Android tablet Read our Audio Checklist for tips on using your computer's microphone and speakers with GoToWebinar at http://support.citrixonline.com/en_US/gotowebinarl/all_files/GTW040001
Who should take this course?
This is an intermediate level course. As such, a basic understanding of ZBrush is recommended.
What if I miss one of the live sessions?
No need to worry. We realize that not everyone is able to make it to a scheduled meeting with the instructor. That’s why we record all live sessions and post them on the course platform, along with all your other course materials. It’s all there for you to access whenever you like!
Can I download the lectures?
Absolutely. You have lifetime access to all your course content, which includes both streaming and downloadable course video lectures.

About the instructor

Michael Defeo is a sculptor whose specialty lies in translating 2-D character designs into fully-fledged 3-D models. He hand-built the modeling and sculpting studios at Blue Sky Studiosand served as the head of each for 15 years. While with his pals at Blue Sky, Michael brought countless characters to life for ICE AGE, ICE AGE 2, ICE AGE 3, ICE AGE 4, ROBOTS,HORTON HEARS A WHO, RIO, and the upcoming LEAFMEN.