Texturing And Organizing Your Mesh In ZBrush, DDO. | UArtsy
Texturing And Organizing Your Mesh In ZBrush, DDO.
Joseph Drust

Create textures and texture mask while sculpting details

Lifetime course access
Project based training
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What You Will Learn

In this Project, you will create textures, use texture masks while sculpting details, and organize your mesh in ZBrush and DDO.
Course Outline
Project 1 : Texturing And Organizing Your Mesh In ZBrush, DDO.
11 Lectures | 1 Assignment
Lecture 1
Module 5 Resources
Lecture 2  27:14
Slide Knit Plugin, Buckles and Straps
Lecture 3  15:50
Wear and Tear
Lecture 4  19:17
Spotlight Texturing
Lecture 5  07:13
Creating Textures for Masking
Lecture 6  21:12
Texturing for dDO
Lecture 7  28:46
Splitting up the Model
Lecture 8  33:24
Sculpting Straps
Lecture 9  17:57
Google Sketchup
Lecture 10  19:44
Bonus Pouch Sculpting Part 1
Lecture 11  19:36
Bonus Pouch Sculpting Part 2
Assignment #5: Create a Diffuse and Masking Texture Pass and Separate Model for Baking
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About the instructor

Joseph Drust is a graduate of the Savannah College of Art and Design with a BFA in Game Design and over ten years of experience as a character artist in the game industry on such titles as Ghost Recon, Ghost Recon Advanced Warfighter, Splinter Cell: Pandora Tomorrow, Ben 10 Alien Force, and Earth Defense Force: Insect Armageddon. He worked as a Lead Character Artist with Ubisoft (Red Storm Entertainment) and was a beta team member for Pixologic’s ZBrush, as well as a certified ZBrush Instructor for several years. Today, Joseph contributes full-time to the development of ZBrush as Artist/Creative Development Manager for Pixologic.