Texturing And Organizing Your Mesh In ZBrush, DDO. | UArtsy
Texturing And Organizing Your Mesh In ZBrush, DDO.
Instructor:
Joseph Drust

Create textures and texture mask while sculpting details

BENEFITS INCLUDE
Lifetime course access
Project based training
Community feedback
Email and phone support

What You Will Learn

In this Project, you will create textures, use texture masks while sculpting details, and organize your mesh in ZBrush and DDO.
Course Outline
Project 1 : Texturing And Organizing Your Mesh In ZBrush, DDO.
11 Lectures | 1 Assignment
Lecture 1
Module 5 Resources
Lecture 2  27:14
Slide Knit Plugin, Buckles and Straps
Lecture 3  15:50
Wear and Tear
Lecture 4  19:17
Spotlight Texturing
Lecture 5  07:13
Creating Textures for Masking
Lecture 6  21:12
Texturing for dDO
Lecture 7  28:46
Splitting up the Model
Lecture 8  33:24
Sculpting Straps
Lecture 9  17:57
Google Sketchup
Lecture 10  19:44
Bonus Pouch Sculpting Part 1
Lecture 11  19:36
Bonus Pouch Sculpting Part 2
Assignment
Assignment #5: Create a Diffuse and Masking Texture Pass and Separate Model for Baking
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About the instructor

Joseph Drust is a graduate of the Savannah College of Art and Design with a BFA in Game Design and over ten years of experience as a character artist in the game industry on such titles as Ghost Recon, Ghost Recon Advanced Warfighter, Splinter Cell: Pandora Tomorrow, Ben 10 Alien Force, and Earth Defense Force: Insect Armageddon. He worked as a Lead Character Artist with Ubisoft (Red Storm Entertainment) and was a beta team member for Pixologic’s ZBrush, as well as a certified ZBrush Instructor for several years. Today, Joseph contributes full-time to the development of ZBrush as Artist/Creative Development Manager for Pixologic.