Texturing & Rendering Realistic Skin | UArtsy
Texturing & Rendering Realistic Skin
Kris Kelly

Discover Kris Kelly's secrets to creating believable human skin, including techniques for achieving that hyper-realistic look through texturing and rendering!

Lifetime course access
Project based training
Community feedback
Email and phone support

The 5 most important lessons:

  1. Learn how to sculpt human face anatomy.
  2. Texturing realistic skin in Zbrush.
  3. Learn how to generate detail from a painted texture.
  4. Creating and implementing texture maps.
  5. Understand how to create a realistic skin shader in Maya.
Course Outline
Project 1 : Texturing & Rendering Realistic Skin
14 Lectures
Lecture 1  07:09
Establishing the General Form
Lecture 2  07:48
Sculpting the Lips, Nose and Ears
Lecture 3  10:47
Finalizing the Sculpt
Lecture 4  49:26
Texture Painting Part 1
Lecture 5  40:50
Texture Painting Part 2
Lecture 6  21:52
Tweaking the Texture
Lecture 7  22:53
Generating Sculptural Detail from Painted Texture Part 1
Lecture 8  31:00
Generating Sculptural Detail from Painted Texture Part 2
Lecture 9  20:45
Exporting Maps from ZBrush
Lecture 10  27:42
Implementing Maps in Maya
Lecture 11  21:06
Creating a Skin Shader
Lecture 12  11:31
Adjusting the Reflection
Lecture 13  44:58
Making Skin Layers in the Shader
Lecture 14  20:14
Tweaking Maps
Student Projects

About the instructor

Kris is an experienced artist who has worked for some of the industry's most high-profile companies. He has experience as a Texture Artist, a background in 3D animation, hard surface modeling, and a Bachelor of Fine Arts Degree from the Savannah College of Art and Design. He works extremely hard to sharpen his skills and expand his knowledge base.