Timeline Fundamentals | UArtsy
Timeline Fundamentals
Ryan Kingslien

How to Use ZBrush's Timeline for Animating

Lifetime course access
Project based training
Community feedback
Email and phone support
Course Outline
Project 1 : Timeline Fundamentals
6 Lectures
Lecture 1  10:13
Timeline Fundamentals
Lecture 2  10:03
Animating Multiple Tracks
Lecture 3  12:11
Timeline Settings
Lecture 4  05:37
Timeline and XPose
Lecture 5  18:40
Animating Materials, Colors and BPR
Lecture 6  16:05
Animating Multiple Comps
Student Projects

About the instructor

Ryan studied traditional art in the certificate program at the Pennsylvania Academy of Fine Arts, earned his degree in being a poor poet at Antioch University, and picked up digital art tools in the certificate program at The Gnomon School of Visual Effects. In 2004, he became the very first Product Manager for ZBrush at Pixologic where he worked with programmers and artists to fuse traditional and digital art processes. To put it another way, he's the guy who put the Rake brush in ZBrush. While at Pixologic, he consulted with industry heavy hitters such as ILM, Sony Pictures Imageworks, Bungie Studios, Ubisoft and Electronic Arts to integrate digital sculpting into their production pipelines. Ryan is busy teaching the world to sculpt through his company YouSculpt LLC and their training site www.zbrushworkshops.com.