Topology Brush Fundamentals | UArtsy
Topology Brush Fundamentals
Ryan Kingslien

How to Use the Topology Brush in ZBrush

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Course Outline
Project 1 : Topology Brush Fundamentals
10 Lectures
Lecture 1  04:02
Topology Brush - ZB4R4
Lecture 2  01:03
Deleting Topology Curves - ZB4R4
Lecture 3  02:14
Straight Topology Lines - ZB4R4
Lecture 4  06:04
Smoothing Topology Lines - ZB4R4
Lecture 5  01:21
Topology Into Geometry - ZB4R4
Lecture 6  06:49
Using Reference With Topology - ZB4R4
Lecture 7  10:16
Wrong Way To Use Topology Brush - ZB4R4
Lecture 8  08:54
Sprocket 1 - ZB4R4
Lecture 9  07:18
Sprocket 2 - ZB4R4
Lecture 10  04:52
Sprocket 3 - ZB4R4
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About the instructor

Ryan studied traditional art in the certificate program at the Pennsylvania Academy of Fine Arts, earned his degree in being a poor poet at Antioch University, and picked up digital art tools in the certificate program at The Gnomon School of Visual Effects. In 2004, he became the very first Product Manager for ZBrush at Pixologic where he worked with programmers and artists to fuse traditional and digital art processes. To put it another way, he's the guy who put the Rake brush in ZBrush. While at Pixologic, he consulted with industry heavy hitters such as ILM, Sony Pictures Imageworks, Bungie Studios, Ubisoft and Electronic Arts to integrate digital sculpting into their production pipelines. Ryan is busy teaching the world to sculpt through his company YouSculpt LLC and their training site