UV Mapping, Texturing & Shading In ZBrush And Maya With Kris Costa | UArtsy
UV Mapping, Texturing & Shading In ZBrush And Maya With Kris Costa
Instructor:
Kris Costa

Learn to polypaint, create and export UV maps, and set up shader networks

BENEFITS INCLUDE
Lifetime course access
Project based training
Community feedback
Email and phone support

What You Will Learn

In this Project, you will learn how to polypaint your character model, create and export UV maps, and set up shader networks using ZBrush and Maya.
Course Outline
Project 1 : UV Mapping, Texturing & Shading In ZBrush And Maya With Kris Costa
8 Lectures | 1 Assignment
Lecture 1  07:49
Module 7 Overview
Lecture 2  25:22
Zbrush Polypaint
Lecture 3  30:59
UV Mapping
Lecture 4  07:03
Exporting Maps with ZBrush
Lecture 5  46:44
Maya and Vray Shading
Lecture 6  28:54
Module 7 Questions and Answers
Lecture 7
Crit 4 Replay
Lecture 8
Crit 4 Extras
Assignment
Assignment 7: Create UVs, Texture Maps, And Shader Networks
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About the instructor

Krishnamurti Costa (aka Antropus) is a Senior Digital Artist at Industrial Light & Magic (ILM). His work has been featured in movies like Pacific Rim, Cowboys & Aliens, The Avengers, Rango, Pan’s Labyrinth, and Transformers: Dark of the Moon, among many others. His personal work has won three editions of the CGSociety Challenges; some of the most prestigious competitions of their kind.