ZBrush For Production | UArtsy
ZBrush For Production
Instructor:
Paul Gaboury

Paul Gaboury takes you through all levels of ZBrush workflows for production. Paul's massive 20 week class is chocked full of celebrity guest speakers and in depth ZBrush knowledge.

BENEFITS INCLUDE
Lifetime course access
Project based training
Community feedback
Email and phone support

The 5 most important lessons:

  1. Understand all the complex systems and functions of Zbrush.
  2. Learn how to use Zbrush for 3D Printing, Unity, and much more.
  3. Master Zbrush materials and render setting to produce stunning images.
  4. Create highly detailed organic and hard surface scultps.
  5. Understand all of the brushes and tools Zbrush has to offer.
Course Outline
Project 1 : Ryan's Certificate Course: Lesson 1
Ryan provides a ZBrush primer to get you started with basic face sculpting.
18 Lectures
Lecture 1  11:40
Introduction To Course
Lecture 2  04:06
Interface Primer
Lecture 3  08:31
Blocking With Move
Lecture 4  13:27
Blockin With Clip
Lecture 5  13:02
Clay vs Standard
Lecture 6  17:46
Form with ClayBuildup
Lecture 7  09:30
Problem with Standard Brush
Lecture 8  11:08
The Nature Of The Clay Brush
Lecture 9  10:55
What Makes Up A Brush
Lecture 10  15:07
Much Ado About Polygons
Lecture 11  08:23
Problem with Organized Topology
Lecture 12  17:50
Edge Control
Lecture 13  06:20
Hotkeys
Lecture 14  05:07
Edit Mode
Lecture 15  15:24
What Is Next
Lecture 16  24:38
Live: Mod 1 Part 1
Lecture 17  36:46
Live: Mod 1 Part 2
Lecture 18  53:46
Live: Mod 1 Part 3
Project 2 : Ryan's Certificate Course: Lesson 2
Basic tips and tricks to get you working efficiently in ZBrush.
17 Lectures
Lecture 1  13:02
Overview
Lecture 2  08:31
Grids Primer
Lecture 3  11:56
Grid Settings
Lecture 4  10:34
Creating Your Own Grid
Lecture 5  15:56
Using See-Through
Lecture 6  10:20
Polygons, Your New Medium
Lecture 7  09:48
Insert Mesh Brushes
Lecture 8  08:33
Using Floor For Measurements
Lecture 9  08:18
CurveTubes Brush
Lecture 10  08:34
Using Polygroups
Lecture 11  13:34
Using SelectRect Brushes
Lecture 12  12:26
Dynamesh Explained
Lecture 13  13:46
Freeze Subdivision Levels Explained
Lecture 14  12:44
Subtools Introduced
Lecture 15  13:12
SubTools Explained
Lecture 16  10:30
Using Subtools
Lecture 17  06:14
Closing Remarks
Project 3 : Shadow Box and Curve Brushes in ZBrush
Blocking out muscles with curve brushes and using shadow box to generate mesh.
1 Lectures
Lecture 1  163:00
Mod 3 Replay
Project 4 : HD Geometry, UVs, and Surface Noise in ZBrush
Using HD Geometry, creating UVs, and applying surface noise.
10 Lectures
Lecture 1  05:59
Intro to Mod 4
Lecture 2  18:57
HD Geometry Part 1
Lecture 3  13:25
HD Geometry Part 2
Lecture 4  18:56
HD Geometry and Polygroups
Lecture 5  10:10
Exporting Polygroups and Discussing Scales and Alphas
Lecture 6  22:11
UVMaster
Lecture 7  12:41
Dealing with Multiple UV Regions
Lecture 8  20:33
Multiple UV Regions part 2
Lecture 9  13:07
UVs and Surface Noise
Lecture 10  28:56
Q&A
Project 5 : ZRemesher
Understanding and utilizing ZRemesher.
7 Lectures
Lecture 1  11:26
Intro
Lecture 2  14:53
Basics of ZRemesher
Lecture 3  26:33
ZRemesher, Adaptive Settings, Symmetry Modes, Curves, and Polypaint
Lecture 4  17:59
ZRemesher HardSurface Workflows
Lecture 5  31:54
ZRemesher and Hard Surface Techniques Continued
Lecture 6  34:55
HD Geometry Tricks with Decimation Master - Part1
Lecture 7  28:37
HD Geometry Tricks with Decimation Master - Part2
Project 6 : Using Scan Data in ZBrush
Bringing scan data into ZBrush.
7 Lectures
Lecture 1  19:51
Intro
Lecture 2  13:57
Scan Data with AgiSoft and 123Dapp
Lecture 3  17:58
Scan Data:Bust of Joseph Drust
Lecture 4  18:55
Scan Data and Project All
Lecture 5  19:07
Scan Data and Projection Shell
Lecture 6  20:52
Scan Data, Insert Brushes and Projection Master
Lecture 7  23:44
Creating Rope and Q&A
Project 7 : Exporting Texture Maps from ZBrush
Exporting multiple texture maps for use in external 3d applications.
8 Lectures
Lecture 1  20:20
Intro and STL Color Questions
Lecture 2  18:05
UV Maps, Maya, and UV Master
Lecture 3  19:40
Exporting Displacement Maps to Maya
Lecture 4  14:04
Adaptive Displacement and 32 Bit Maps
Lecture 5  18:15
Normal Maps and GoZ
Lecture 6  08:41
Map Sizes, UV Layout, and Sub Divisions
Lecture 7  32:09
Vector Displacement Maps With Mental Ray
Lecture 8  28:53
Vector Displacement Maps With RenderMan and Modo
Project 8 : Using the Timeline and Creating BlendShapes
Utilizing the timeline to create movement and sculpting blend shapes.
9 Lectures | 1 Assignment
Assignment
Week 8 Assignment
Lecture 1
Week 8 Resources
Lecture 2  14:44
Introduction
Lecture 3  07:45
Blend Shaping Intro
Lecture 4  16:13
Movie Palette and Timeline
Lecture 5  16:52
Timeline and Facial Expressions
Lecture 6  18:03
Timeline Transpose and Contact Points
Lecture 7  24:13
Modifying Timeline Track Part 01
Lecture 8  13:58
Modifying Timeline Track Part 02
Lecture 9  16:01
BlendShapes Maya and Pauls Plugin
Project 9 : Tomas Wittlesbach Ring Design in ZBrush
Tomas discusses his jewelry design workflow.
7 Lectures
Lecture 1
Week 9 Resources
Lecture 2  11:43
Intro and Homework Review
Lecture 3  28:14
Tomas Wittlesbach Part 1
Lecture 4  35:31
Tomas Wittlesbach Part 2
Lecture 5  37:22
Tomas Wittlesbach Part 3
Lecture 6  21:14
Spotlight and Topology Brush
Lecture 7  15:04
Image Plane Plugin and Creasing Tricks
Project 10 : Guest Speaker Rafael Grassetti
Rafael covers his character design techniques for rendering, sculpting, and painting.
7 Lectures
Lecture 1  24:05
Rafael Grassetti Part 1
Lecture 2  20:45
Rafael Grassetti Part 2
Lecture 3  20:43
Rafael Grassetti Part 03
Lecture 4  24:21
Rafael Grassetti Part 04
Lecture 5  23:27
Rafael Grassetti Part 05
Lecture 6  20:01
Rafael Grassetti Part 6
Lecture 7  03:54
Rafael Grassetti Part 7
Project 11 : Hard Surface Sculpting in ZBrush
Using the topology brush to generate clean geometry for hard surface sculpting.
6 Lectures | 1 Assignment
Assignment
Week 11 Assignment
Lecture 1  16:40
Introduction
Lecture 2  24:18
Topology Brush Part 1
Lecture 3  25:49
Topology Brush Part 2
Lecture 4  25:23
Hard Surface Techniques Part 1
Lecture 5  24:30
Hard Surface Techniques Part 2
Lecture 6  29:19
Hard Surface Techniques Part 3
Project 12 : Trim and Clip Brushes
Utilizing the cliping and trim brushes along with creasing to make sharp edges.
7 Lectures | 1 Assignment
Lecture 1  12:35
Introduction
Lecture 2  21:55
Trim and Clip Brushes
Lecture 3  25:02
Retopo with Topo Brush & ZSpheres
Lecture 4  22:42
Creating a Coat & Creasing
Lecture 5  23:31
Creating Mech Parts from Primitives
Lecture 6  24:12
IMM Brushes and Welding
Lecture 7  22:45
Q & A
Assignment
Module 12 Assignment
Project 13 : Modeling With Primitives in ZBrush
Introduction to a low poly primitive workflow and using insert mesh brushes.
8 Lectures | 1 Assignment
Lecture 1  07:32
Introduction
Lecture 2  14:42
Low Poly Primitive Work Flow Part 1
Lecture 3  19:29
Low Poly Primitive Work Flow Part 2
Lecture 4  20:21
Insert Mesh Brush Part 1
Lecture 5  19:51
Insert Mesh Brush Part 2
Lecture 6  28:42
Insert Mesh Brush Part 3
Lecture 7  18:39
Tileable Alphas
Lecture 8  24:16
Q&A
Assignment
Module 13 Assignment
Project 14 : ZBrush Projection Master
Using projection master and other 2.5D tricks.
12 Lectures | 1 Assignment
Lecture 1
Week 14 Resources
Lecture 2  09:57
Introduction
Lecture 3  19:59
Creating Tileable Displacment Maps
Lecture 4  10:07
Creating More Tileable Maps
Lecture 5  06:47
Utilizing Wrap Mode
Lecture 6  16:45
Projection Master Part 1
Lecture 7  13:36
Projection Master Part 2
Lecture 8  19:48
ZSphere Retopology
Lecture 9  11:26
Creating a Control Panel
Lecture 10  13:49
Adding Projection Details to a Cylinder
Lecture 11  04:53
Closing Holes
Lecture 12  22:01
Q & A
Assignment
Assignment 14: Create a Hard Surface Weapon
Project 15 : Boolean Cuts in ZBrush
Understanding boolean operations in ZBrush.
7 Lectures | 1 Assignment
Lecture 1  09:51
Introduction
Lecture 2  20:06
Designing with Dynamesh
Lecture 3  20:35
Using Boolean Cuts
Lecture 4  19:23
Clipping Brushes
Lecture 5  16:57
Panel Loops
Lecture 6  13:49
Q&A
Lecture 7  24:04
ZRemeshing
Assignment
Assignment 15: Finish your Weapon and Re-Mesh it
Project 16 : Decimation and Shadow Box for Mesh creation in ZBrush
Utilizing the decimation master and shadow box for mesh creation.
7 Lectures | 1 Assignment
Lecture 1  25:10
Introduction
Lecture 2  21:48
Decimating Part 1
Lecture 3  16:20
Decimating Part 2
Lecture 4  24:36
Creating a Stone Pillar
Lecture 5  18:32
Shadow Box Part 1
Lecture 6  18:34
Shadow Box Part 2
Lecture 7  19:24
Q & A
Assignment
Assignment 16: Create Something Using Shadow Box
Project 17 : Exporting from ZBrush to Unity
Exporting models from ZBrush to Unity with texture maps.
8 Lectures | 1 Assignment
Assignment
Assignment #17: Import your Weapon, Bust/Hard Surface Sculpt, and Cubes to Unity
Lecture 1  08:57
Module 17 Intro
Lecture 2  12:39
Setting up Morph Targets and Sculpting Pipeline for Games
Lecture 3  09:07
Setting Up a Diffuse Map For Unity
Lecture 4  24:00
Setting Up Your Objct in Unity
Lecture 5  22:16
Setting Up a Displacement Map
Lecture 6  24:26
Xnormals part 1
Lecture 7  14:07
Xnormals part 2
Lecture 8  26:54
Bringing Your Mesh Into Maya
Project 18 : Sculpting and Making Joints with Joe Menna
Joe Menna discusses toy sculpting and making joints.
6 Lectures
Lecture 1  29:23
Joe Menna Part 1: Base Mesh and ShoulderJoint
Lecture 2  14:24
Joe Menna Part 2: Elbow Joint
Lecture 3  19:20
Joe Menna Part 3: Freeform Plus
Lecture 4  31:54
Six Rules of Fiber Mesh
Lecture 5  17:30
Fibermesh for Trees, Grass, and Hair
Lecture 6  36:10
Bringing Hair into Maya and a Few Words on Hair for Games
Project 19 : Fundamentals of FiberMesh and MicroMesh in ZBrush
Using FiberMesh and MicroMesh to create realistic details .
8 Lectures | 1 Assignment
Lecture 1  16:06
Fibermesh Setup
Lecture 2  19:52
Grooming
Lecture 3  11:19
Fibermesh Settings
Lecture 4  12:37
Brushes With Twist
Lecture 5  24:38
Micromesh Part 1
Lecture 6  20:19
Micromesh Part 2
Lecture 7  17:53
Q&A Part 1
Lecture 8  17:25
Q&A Part 2
Assignment
Assignment 19: Come Up With a Project for 3D Printing
Project 20 : Introduction To 3D Printing from ZBrush
Exporting for 3D print and cutting your model into more printable sections.
9 Lectures | 1 Assignment
Lecture 1
Module 20 Resources
Lecture 2  19:03
Introduction
Lecture 3  16:16
Scale for 3D Print
Lecture 4  18:52
Dynamesh and Orientation
Lecture 5  21:05
Keying
Lecture 6  12:18
Wall Thickness
Lecture 7  08:16
MakerBot Software
Lecture 8  08:46
Zsphere Supports
Lecture 9  17:41
More Thickness Techniques
Assignment
Assignment #20: Continue Working on your Sculpt for 3D Print
Project 21 : Concepting in ZBrush with Vitaly Bulgarov
Vlitaly shows us how to create his hard surface pinch brush and how to use it.
6 Lectures | 1 Assignment
Lecture 1  24:58
Vitaly Part 1
Lecture 2  20:31
Vitaly Part 2
Lecture 3  31:31
Vitaly Part 3
Lecture 4  07:46
Vitaly Part 4
Lecture 5  19:54
Hard Surface Inspiration
Lecture 6  24:34
Q&A
Assignment
Assignment #21: Create a Mech Head Sculpt
Project 22 : Using ZSpheres and ZSketch
Utilizing Zspheres and ZKSketch to generate mesh for your models.
7 Lectures | 1 Assignment
Lecture 1  21:11
Intro to ZSpheres
Lecture 2  13:40
Using ZSpheres to Build a Base Mesh
Lecture 3  16:30
Using Mannequins
Lecture 4  28:28
Introduction to ZSketch
Lecture 5  11:57
Utilizing ZSketch and Unified Skin
Lecture 6  21:07
Articulation for Toys
Lecture 7  23:04
Q&A
Assignment
Assignment #22: Continue Working on your Project for 3D Print
Project 23 : ZSphere Rigging
Learn how to rig your character with ZSpheres inside ZBrush
3 Lectures
Lecture 1  22:45
Intro to ZSphere Rigging
Lecture 2  24:09
ZSphere Rigging and Posing out your completed Rig
Lecture 3  02:21
Info reguarding make up session
Project 24 : Posing and Short Animations in ZBrush
Posing and Making Basic Animations in ZBrush
8 Lectures
Lecture 1  09:59
Setting up your Character for Posing
Lecture 2  18:39
Single Mesh Posing
Lecture 3  15:46
Multi Mesh Posing
Lecture 4  10:42
Posing using the Camera and Layers Part 1
Lecture 5  12:05
Posing using the Camera and Layers Part 2
Lecture 6  12:01
Animate your Character Changing Colors in Multiple Viewing Angles
Lecture 7  36:42
Morphing Techniques with Layers and Timetracks
Lecture 8  18:52
Using Scan Data in ZBrush
Project 25 : Lighting and Rendering
Learn to create amazing lighting in ZBrush, using lightcaps, matcaps and environments
8 Lectures
Lecture 1  12:11
Discussing The ZBrush Summit and Class Overview
Lecture 2  11:22
Lighting Setup
Lecture 3  19:13
Light Caps
Lecture 4  15:05
Creating Gobo Lights
Lecture 5  17:33
Creating an Enviroment with your Matcap
Lecture 6  17:32
Using HDRs
Lecture 7  16:26
Adjusting your Materials to Your Lighting
Lecture 8  13:10
The Three Tiers of Rendering
Project 26 : Mastering Material Modifiers and Render Settings
In this Project, Paul Gaboury shows you advanced materials in ZBrush, and teaches you how to create your own custom shaders
16 Lectures
Lecture 1  04:55
Class Intro and Setup
Lecture 2  07:34
Material Modifiers
Lecture 3  04:49
Render Properties and Lighting
Lecture 4  05:49
Shadow Detailing Using Render Properties
Lecture 5  12:17
Advanced Material Adjustments Part:1
Lecture 6  08:31
Advanced Material Adjustments Part:2
Lecture 7  12:13
Creating a Layer Shader
Lecture 8  05:45
Creating a Quad-Shader Part:1
Lecture 9  11:17
Creating a Quad-Shader Part:2
Lecture 10  09:38
Creating an SSS-Shader
Lecture 11  07:18
BPR Filters
Lecture 12  03:14
Creating a Glow Material
Lecture 13  09:13
Adjusting Your Glow Material
Lecture 14  16:22
Creating a Toon-Shader
Lecture 15  04:56
Custom Material Overview
Lecture 16  05:19
Q&A
Project 27 : Working With Fibermesh and SSS-Shaders
Learn how to greate an awesome and believeable SSS shader
18 Lectures
Lecture 1  06:59
Introduction
Lecture 2  04:42
Review Of ZBrush Preferences
Lecture 3  08:42
Creating Fibermesh
Lecture 4  09:12
Grooming Fibermesh
Lecture 5  04:58
Rendering Finbermesh
Lecture 6  06:50
Lighting Fibermesh
Lecture 7  05:21
Modifying the Density Of Our Fibermesh
Lecture 8  08:56
Refining Our Fibermesh
Lecture 9  04:07
Adjusting Shadows
Lecture 10  07:06
Adjusting Lighting Angles and Rays
Lecture 11  06:26
Creating an SSS-Shader
Lecture 12  05:46
Modifying The Layers Of our SSS-Shader
Lecture 13  06:26
Adding Color to The SSS-Shader Layers
Lecture 14  06:50
Creating a Spec Layer For Our SSS-Shader
Lecture 15  07:50
Making Final Adjustments to our SSS-Shader
Lecture 16  08:14
BPR AO-Settings
Lecture 17  10:28
Adjusting Our Light-Cap
Lecture 18  08:54
Adjusting Render Filters
Project 28 : Live Critique
1 Lectures
Lecture 1
Live Critique
Student Projects