Creating the Napoleon Hi-Res Model | UArtsy
Creating the Napoleon Hi-Res Model
Magdalena Dadela

Magdalena sculpts the entire Napoleon character in ZBrush.

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Course Outline
Project 1 : Creating the Napoleon Hi-Res Model
17 Lectures
Lecture 3  13:22
Refining the head sculpt
Lecture 4  12:05
Head - Skin details
Lecture 5  18:00
Upper Body
Lecture 6  41:57
Upper Body and Props
Lecture 7  16:03
Lower Body and Props
Lecture 8  11:50
Modelling Napoleon's Hat
Lecture 9  18:17
Setting up Napoleon for Sculpting
Lecture 10  21:07
Sculpting Clothing Folds
Lecture 11  41:44
Sculpting Leather Belt
Lecture 12  22:16
Adding Additional Cloth Geometry and Refining Props
Lecture 13  19:31
Sculpting the Hands
Lecture 14  17:37
Detailing the Belt and Hat
Lecture 15  12:16
Sculpting Hanging Cloth Geometry
Lecture 16  19:03
Sculpting the Coat Embroidery
Lecture 17  05:21
Baking Maps for Embroidery
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About the instructor

Magdalena began her career in Dundee as a character artist for Real Time Worlds before moving to Montreal to work for Ubisoft’s cinematic studio. For the next 4.5 years she also worked for Ubisoft Digital Arts and Ubisoft’s games studio on titles like: Assassin’s Creed, Assassin’s Creed Revelations, Assassin’s Creed 3, as well as the cinematic projects like Assassin’s Creed Lineage and the movie, Predators. In July 2011 she joined Guerrilla Games, a division of Sony Computer Entertainment Europe, as a Senior Character Artist where she worked until December that same year. Magdalena is currently employed as a Senior Character Artist at Ubisoft’s new studio in Toronto, Canada, most recently working on the video game, Splinter Cell: Blacklist.