10 WEEKS • ONLINE • INSTRUCTOR-LEAD • SKILL-FOCUSED

Character Art:

Digital Sculpting for the Toy Industry

TO BE OFFERED IN FALL 2018
Join the Waitlist

 

10 WEEK LIVE, ONLINE SKILL-FOCUSED TRAINING FOR ARTISTS

With the rising popularity of 3D Printing, sculpting for the toy industry is a lush business. To be successful takes an eye for minute details and the understanding of how the pieces should be sculpted in order to fit together.

In this course, Martin Canale will help you simplify that task by demonstrating proven strategies that he uses in production every day.

This character sculpting course will consist of 10 weeks of LIVE demonstrations and reviews and 2 weeks of focus on individual projects. You'll learn core skills and be part of a community of artists all working to achieve next level quality in their work.

Most importantly, Martin will focus on sharing his workflow. You will learn how Martin's process will help you to create a portfolio ready character that will impress.

WHAT YOU'LL LEARN:

In this course, students will create a character from start to finish using references for inspiration. The course will cover 3D modeling and sculpting in ZSpheres  and creating clothing. Student will go over retopology, UV unwrapping, cuts and keys for parts and 3D printing. The course will focus on sharing workflows and processes to help better understand the digital toy creation pipeline and sculpting workflows expected in a studio environment.

Estimated time for course work: 8-10 hours per week

Skill Level:  Intermediate

Course Format:  Standard

Duration:  10 Weeks + 2 Weeks Of Access
Lecture Type:  Live weekly
Assignment:  Deadlines each week
Feedback:  Live weekly

By the end of the course, you'll:

Conceptualize your 3D character using references and inspiration for block out.

Create realistic clothing and model extra props that bring life to the character.

Morph target selection for cutting key parts for 3D printing.

Learn the industry pipeline, including retopology, unwrapping UVs, and optimal rendering set up.

CURRICULUM

Our Industry-Standard curriculum is built together with today's best artists to bring you the highest quality training possible. Achieve your dreams today.

WEEK 1

Getting Stared
  • References preparation
  • ZSpheres basic form
     
     

WEEK 2

Building Form
  • Generic basic shapes
  • Skeleton support
     
     
     

WEEK 3

Mannequin
  • Poligrouping TPose Mesh
  • Creating an articulated mannequin
 

WEEK 4

Pose
  • Sketching pose
  • Fitting skeleton on posed mannequin
     
     
     
     
     

WEEK 5

Posed Mesh
  • Sculpting posed mesh
  • Anatomy basic shapes on DynaMesh mesh
     
     
     

WEEK 6

Clothing
  • Continue working on sculpting the clothing and armor from masking and panel loops
  • Begin modeling props such as belts and bags
 

WEEK 7

Retopology & UVs
  • Retopologize your character into a low poly model
  • Unwrap the UVs
     
     
     
     

WEEK 8

Cutting & Key Parts
  • Layer textures according to reference to create a realistic resulpt
  • Use Noisemaker and morph target selection for cutting and key parts

WEEKS 9 & 10

Capstone Project
  • Working with live Boolean
  • Prepare file to print
     
     
     
     
     
 

WHAT IS A SKILL TRACK?

This course is what we call a Skill Track. That means, you work closely with an expert in the field who demonstrates the tools, workflows and techniques that you'll need to know to excel as an artist.

Skill
Focused

Skill Tracks rely heavily on lectures and demonstrations whereas Bootcamps & Career Tracks focus primarily on you and your work.

Flexible Commitment

Are you just looking to pick up a skill? Just want to learn how an artist works?  If so, then Skill Tracks are the perfect solution.

Live Weekly Meetings

Stay connected! Yes, we're ONLINE but you meet with your instructor every week to learn new skills.

Pick Up New Software Skills

Want to pick up the software skills you need to thrive in a Bootcamp or on-the-job?  Skill Tracks are a great way to achieve this.

About your Instructor

Martin Canale

Martin is a sculptor based in Argentina. Born with an eye for art, he began sculpting at 21 when he realized that drawing didn't give him the freedom to create what he had in mind. 

His past employment includes selling to comic book companies and working in FX, but most of his career has been spent working freelance. Currently he works with SideShow Collectibles creating toys under licenses such as Disney, Warner Bros, and Universal.

A SAMPLE OF MARTIN CANALE'S WORK:

OUR ALUMNI HAVE BEEN HIRED BY

COMING SOON

GET ANSWERS

We love questions, almost as much as we love providing answers. Here are a few samplings of what we're typically asked, along with our responses:

When is the live session?
SEPTEMBER at a time and date TBA

When is the first class session?
SEPTEMBER at a time and date TBA

What if I miss a class? Can I download it later?
Yes, everything is recorded and downloadable.

How long do I have access to the material?
You have access to the course material for two weeks after the end of the course.  A total of 12 weeks.

How long are the live sessions?
The live sessions are between two and three hours long.

When do you get the downloads up?
We get the downloads of live sessions online about 24 to 48 hours after the live session ends.

How do I talk to the teacher?
You can talk freely during the class and also via the Workplace group and private forum.

Will I be able to ask questions?
Yes.

Are there demonstrations or lectures?
Yes. They will be live and recorded. All downloads will be in your course.

More questions?

Call us at +1 (888) 765-2999

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