In this course, students will create game character from start to finish using references for inspiration. The course will cover 3D modeling and sculpting in 3DS Max and ZBrush and creating clothing using Marvelous Designer. Student will go over retopology, UV unwrapping, baking, PBR texturing in Substance Painter, and rendering in Marmoset Toolbag. The course will help those to better understand the character creation pipeline and sculpting workflows expected of them in a studio environment.