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Live & On-Demand Courses For Professional Artists
3D Arts Production & Design
Anatomy Of The Face
with Ryan Kingslien
In this workshop, Ryan Kingslien, an expert in sculpting human anatomy, is going to guide you through the process of creating an accurate human head, including eyes and ears! You'll start with the basic shape and structure of the skull, then move on to the intricate musculature of the face, and finish it off with a realistic layer of flesh.
with Dani Garcia
Don't let hair be the one thing that throws away the realism of your characters! In this exclusive on-demand workshop, Dani Garcia will show you how to create incredibly realistic and believable hair of all textures, lengths, colors, and styles, including eyelashes and facial hair.
Create 3D Models & Textures From Photos
with Jeffrey Ian Wilson
Photogrammetry is a hot new field popping up all over the 3D art industry. Jeff Wilson is a pioneer of the newly emerging field. Join him, and his many guest speakers, as they tell you everything you need to know to get started with photogrammetry and make a career out of it.
ZBrush4R7 Everything You Want To Know…with a side of mech
with Paul Gaboury
Learn the ins and outs of ZBrush 4R7 during this 10 module course with Paul Gaboury, with a special focus on the latest hard surface modeling tools for mech creation and tips for creating a stunning final render with the new Keyshot Bridge!
Learn Maya: Polygon Modeling
with Michael Mckinley
Maya is an excellent tool for digital sculpting, especially when it comes to creating hard surface objects and buildings. Michael McKinley has written three books on this subject and now he has a workshop custom made for sculptors who want to start working in Maya.
Fashion & 3D Printing
Game Production & Design
Introduction to Character Creation for Games
with Raphael Boyon
It takes a lot to be a professional character artist. A good character artist knows his or her way around all the artistic AND technical aspects of the job. It's not just sculpting, its topology. It not just texture painting, it's setting up shaders to make the character believable.
Sci-Fi Creature Design for Games
with Alvaro Buendia
Create dynamic and compelling creature designs for games using the same tools and techniques professional game artists use to design your favorite in-game beasts and monsters during this all new 10-week course with Alvaro Buendia! Class starts May 9th at 10am PDT
Illustration & Concept Design
Extraordinary Student Projects