with Adam Skutt, Senior Character Artist at Epic Games.
Starts October 15th Learn the art of character creation for games with with Adam Skutt, Senior Character Artist at Epic Games.
Our curriculum is focused on the skills and the workflows that you will be using as a 3D ARTIST in the industry today.
You will receive industry insider tips to help you fine-tune your portfolio and job search strategy in order to increase your readiness for the game industry.
Can't pay all at once? No worries. Break your payment up into three month installments.
Enter your name and email below to take three FREE game design courses from Adam Skutt on how to go from concept, iterate and develop your own character and then convert that into a 3D model.
Today's game world is dominated by quick sculpts
Create a hero worthy character from the chest up. This character should be in the realm of characterized realism. Think Marv, from Sin City. Learn to make choices that help sell the characters personality and purpose.
Using Maya I will demonstrate and discuss optimal topology flow for realistic facial deformations for in game and cinematic characters. Several different topology approaches will be discussed and the pros/cons behind each. Furthermore, students will be shown how to approach topology for clothing, with and without, wrinkle maps and to lessen texture distortion from deformation.
We will start by creating UV's for the head, and discussing pros and cons of shared UV's within a production pipeline. Later in the lesson I will demonstrate my approach to laying out proper UV's for clothing and costume and elements, and share UV tips and tricks I’ve learned throughout my career.
Then I will go over and demonstrate several methods for painting the head, and then expand on my preferred technique using Mudbox, substance painter and photoshop.
The goal of this assignment is to produce the best possible presentation of the realtime model you have created during this course. We will discuss lighting and composition, material and texture tweaking and low poly adjustments to really nail final silhouette.
A 3D character artist born in Ontario Canada and currently living in Irvine, California.
After graduating with a degree in Visual Communications, I decided to go back to school to study 3D computer graphics. I learned quickly and began doing freelance work after my second year of university for a local game developer.
Senior Character Artist at Epic Games
Summary
Lead Character Artist for The Order: 1886
Character Artist at Naughty Dog working on Uncharted 4: A Thief's End
Specialties
• High Poly Modeling (Zbrush, Mudbox)
• Low Poly Modeling (Maya, NexTools for retopology)
• UV Mapping (Maya, UV Layout)
• Texturing (Photoshop, Zbrush)
• AO/Normal/Cavity maps baking (Xnormal, Maya)
• Drawing and Fine Arts
A Look At Adam Skutt's In-Class Demonstration And What You'll Be Expected To Do.
Gather reference and construct, texture and render a 3D model for film or games.
In this course you’ll learn:
How To Establish Proper Topology For Your Characters
Basic Character Anatomy & Proportions
Facial Anatomy That Matters
Importing & Exporting For Games
Proper Map Setup
and much more…
Adam starts with a 2D concept based off a variety of resource images. Here he is looking for the proper Shape Language and silhouette for his character.
Then Adam sculpts to establish the primary forms. This is called establishing the silhouette.
Adam moves forward, refining the larger forms into smaller details. Carefully he makes sure that these forms seem practical and fit the style of his character.
Adam then completes his projects by rendering it in ZBrush, Keyshot and then painting over that in Photoshop to create his final character.
We love questions, almost as much as we love providing answers. Here are a few samplings of what we're typically asked, along with our responses:
Sunday at 10 AM Pacific / 1 PM Eastern
Starts October 15th at 10 AM Pacific.
Yes, everything is recorded and downloadable.
You have lifetime access to the course material
The live sessions are between two and three hours long.
We get the downloads of live sessions online about 24 to 48 hours after the live session ends.
You can talk freely during the class and also via the Facebook group and private forum.
Yes, your work will be reviewed in class.
Yes. They will be live and recorded. All downloads will be in your course.