NEW! NOW OPEN FOR EARLY REGISTRATION

Digital Sculpting
with Martin Canale

PURCHASE ON-DEMAND ACCESS ENROLL IN LIVE ACCESS

8 WEEK ONLINE, LIVE COURSE

FOCUSED, INDUSTRY SPECIFIC CURRICULUM

As a self-taught sculptor, Martin Canale is a freelance artist whose portfolio includes work for Disney, Warner Bros. and Universal. He sculpts collectible figures, busts, dioramas and all things related to comics, anime, horror, sci-fi and fantasy.

WEEKLY LIVE, INTERACTIVE SESSIONS

Every class is LIVE and interactive. Martin is known for a lively class and loves to answer your questions and help you really understand digital sculpting.

PAY IN INSTALLMENTS

Can't pay all at once? No worries. Break your payment up into three month installments

What You'll Learn In The Course

  • Working with ZBrush's Brush System
  • Using Dynamesh, ZRemesher, Extraction, Panelloops and more.
  • How to make the most of ZModeler to create polygonal models entirely in ZBrush.
  • How to easily breakdown complex designs using ArrayMesh and NanoMesh.
  • Using Spotlight and Polypaint to texture your character and environment artwork.
  • Make the most of ZBrush's lighting and material system.
  • Output for 3D Printing as well as for Film and Games.

About Your Instructor

Martin Canale

I'm a self-learner modeller since 21. I started with drawings, copying from comic magazines such as Fierro, Zona 84, etc. I always loved character designs, so I based my creations in Chichoni, Altuna, Segrelles, Moebius, Gimenez and Bilal's works, amongst many others. But I reached to a point where drawings didn't allow me to do what I had in mind. That's when I started modelling with epoxy clay. The first pieces were based in designs of my own. This series of 8 figures was sold in a comic book store called Entelequia, between 1990/1991. At the same time I was doing these figures, and thanks to my friend Gustavo Melella, I got a job in FX for 2 years. In 1992 I decided to go on working by myself, modelling comic figures. This gave me the chance of showing my pieces to others. But, unfortunately, the local market was too small for making a living. In 1995 I made a contact with a toy company (Joc S.A.) and soon I started working as a freelancer for them, and at the same time I kept working on my figures. I also did many pieces for licences such as Disney and Warner Brothers. With time, the number of customers augmented, adding a new way of earning money: publicity (Agulla y Bacetti, Grey Argentina, Savaglio TVWA, Hermida y Asoc., etc). Nowadays, this is my principal source of income, although I keep going on with the collectable figures modelling, trying to make my own versions of comic classics. Also, I experimented with figures animation along Alejandro Fasce. Together, we made the models for "Fallas", a musical video for Todos tus Muertos, directed by Alejandra Crespo. Other works where I took part, amongst many others, include the models and the animation for Irish Coffee, a TV serie based in the comic of Trillo-Meglia, directed by Alberto Fasce. A cable control model of a beetle (Durito), with Alejandra Jorquera, Hernan Azcarate and Alejandro Fasce for the video "Dignidad Rebelde" of Javier Calamaro, directed by Diego Kaplan. Toward the end of 1996 was born Gore Group, a team of freelance artists from Argentina, created by myself. We've been in the Argentinian market working under licenses such as Disney, Warner Bros. and Universal, just to mention a few. A couple of years ago we had the chance to show our stuff to some important collectable companies in the USA, but God knows why we had to wait almost three years until Sideshow gave us a project to work on. In the meantime, we made a living sculpting collectable figures, busts, dioramas and everything related to comics, anime, horror, sci-fi and fantasy for others. Truth is we started working for USA companies not long ago, but we already had the opportunity to work with very important licenses.

ENROLLMENT IS LIMITED

Companies who've hired our alumni

 

 

 

 

 

 

 

COURSE OUTLINE

This course includes live, weekly sessions where Paul Gaboury demonstrates and explains the ZBrush features set. Below you can see a week-by-week breakdown of what you'll learn.

Digital Sculpting Overview

A look at the Brush System, including ZModeler and how you can get amazing results using a few simple tools and techniques.

Dynamesh And Other Parts Of The Geometry System

Learn how to maximize ZBrush's Geometry tools like Dynamesh, ZRemesher, Extraction and more.

Hard Surface Tools

Deep dive into ZBrush's new hard surface polygonal modeling toolset focused around the new ZModeler brush.

ZModeler, ArrayMesh and NanoMesh's New Feature Set

Learn how to make short work of more elaborate and complex designs by extending the power of ZModeler with features like ArrayMesh and Nanomesh. 

Fibermesh, MicroMesh and BPR Geometry

Discover ZBrush's own fur system and how it can be integrated into environment artist and character artist pipelines.

Texturing System

Explore the functionality of PolyPaint to create environment and  character work using features like RGB and Spotlight.

Materials & Rendering

Discover ZBrush's powerful lighting, material and rendering system with this overview of the different Materials Types and Rendering Modes.

Lighting, LightCaps, BPR Filters

Deep dive into the lighting toolset with features like HDRI lighting, scene integration and more.

Outputting for 3D

Learn how to use ZBrush's built in feature set to create properly scaled and water-tight meshes for immediate 3D printing.

Outputting Maps

Learn how to out 2d maps from ZBrush to use in film and game pipelines. This includes normal maps, displacement maps and the new vector displacement maps.

NEW! ENROLLMENT OPTIONS:

There are two ways to enroll in this class. Learn more about each below.

ON-DEMAND ACCESS

$125

(Limited Time Only)

Begins [---]

Lifetime Access

Video Lessons

Community Pass

Download Files

Over 30 hrs of lessons (in-process)

ENROLL

LIVE MENTORING

$698

Begins [---]

Live Instructor Interaction

Lifetime Access

Video Lessons

Community Pass

Download Files

Over 30 hrs of live training

ENROLL

Looking for the Payment Plan?  Click HERE to choose the LIVE ACCESS Three Monthly Payment option.

GET ANSWERS

We love questions, almost as much as we love providing answers. Here are a few samplings of what we're typically asked, along with our responses:

When is the live session?

WEDNESDAY at 10:30 AM Pacific / 1:30 PM Eastern

When is the first class session?

Starts [---] @ 10:30 AM Pacific.

What if I miss a class? Can I download it later?

Yes, everything is recorded and downloadable.

How long do I have access to the material?

You have lifetime access to the course material

How long are the live sessions?

The live sessions are between two and three hours long.

When do you get the downloads up?

We get the downloads of live sessions online about 24 to 48 hours after the live session ends.

How do I talk to the teacher?

You can talk freely during the class and also via the Facebook group and private forum.

Will I be able to ask questions?

Yes, if you have LIVE ACCESS.

Are there demonstrations or lectures?

Yes. They will be live and recorded. All downloads will be in your course.

More Questions?

Call us at +1 (888) 765-2999

Contact Admissions