In order to work toward a career as a Character Artist, you need to build your portfolio with high quality character art. What would be better than having a head start, learning the foundation of sculpting stunning characters with someone who's worked in the industry?
In this course, Jarad Vincent will help you simplify that task by demonstrating proven strategies that he uses in production every day.
This character creation course will consist of 10 weeks of LIVE demonstrations and reviews. You'll learn core game artist skills and be part of a community of artists all working to achieve next level quality in their work.
Most importantly, You'll learn how to leverage amazing software like ZBrush, Marvelous Designer, and Substance Painter. You'll be using professional workflows to create a portfolio ready game character that will impress.
Learn more about Jarad, his work, his process and his workflow.
Just enter your name and email below.
In this course, students will create game character from start to finish using references for inspiration. The course will cover 3D modeling and sculpting in 3DS Max and ZBrush and creating clothing using Marvelous Designer. Student will go over retopology, UV unwrapping, baking, PBR texturing in Substance Painter, and rendering in Marmoset Toolbag. The course will help those to better understand the character creation pipeline and sculpting workflows expected of them in a studio environment.
Estimated time for course work: 8-10 hours per week
Skill Level: Intermediate
Course Format: Standard
Duration: 10 Weeks + 2 Weeks Of Access
Lecture Type: Live weekly
Assignment: Deadlines each week
Feedback: Live weekly
Conceptualize your 3D character using references and inspiration for block out.
Create realistic clothing using Marvelous Designer and model extra props that bring life to the character.
Sculpt anatomical details in the face and hands using ZBrush.
Learn the industry pipeline, including retopology, unwrapping UVs, baking normal and UV maps, texturing using Substance Painter, and optimal rendering set up.
Our Industry-Standard curriculum is built together with today's best artists to bring you the highest quality training possible. Achieve your dreams, today.
This course is what we call a Skill Track. That means, you work closely with an expert in the field who demonstrates the tools, workflows, techniques that you'll need to know to excel as an artist?
Skill Tracks rely heavily on lectures and demonstrations whereas Bootcamps & Career Tracks focus primarily on you and your work.
Are you just looking to pick up a skill? Just want to learn how an artist works? If so, then Skill Tracks are the perfect solution.
Stay connected! Yes, we're ONLINE but you meet with your instructor every week to learn new skills.
Want to pick up the software skills you need to thrive in a Bootcamp or on-the-job? Skill Tracks are a great way to achieve this.
Jarad is a Senior Character Artist at Epic Games whose past work includes art for Boss Key Productions and Ready at Dawn Studios, as well as experience in commercial, and print.
We love questions, almost as much as we love providing answers.
Here are a few samplings of what we're typically asked, along with our responses:
When is the live session?
WEDNESDAYS at 7 PM Pacific / 10 PM Eastern
When is the first class session?
MAY 3RD at 7 PM Pacific
What if I miss a class? Can I download it later?
Yes, everything is recorded and downloadable.
How long do I have access to the material?
You have access to the course material for two weeks after the end of the course. A total of 12 weeks.
How long are the live sessions?
The live sessions are between two and three hours long.
When do you get the downloads up?
We get the downloads of live sessions online about 24 to 48 hours after the live session ends.
How do I talk to the teacher?
You can talk freely during the class and also via the Workplace group and private forum.
Will I be able to ask questions?
Are there demonstrations or lectures?
Yes. They will be live and recorded. All downloads will be in your course.
The number ONE mistake that Artists make is:
The myth of the solitary genius is both misleading and hurtful.
Every artist, through out history, has had a mentor or a group of collaborators that helped them become more of who they really were...
Don't do this alone!
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