10 WEEKS • ONLINE • MENTOR-LEAD • SKILL-FOCUSED

Character Art:

Introduction to Character Creation

with Jarad Vincent

CLASS FULL
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10 WEEK LIVE, ONLINE SKILL-FOCUSED TRAINING FOR ARTISTS

In order to work toward a career as a Character Artist, you need to build your portfolio with high quality character art. What would be better than having a head start, learning the foundation of sculpting stunning characters with someone who's worked in the industry?

In this course, Jarad Vincent will help you simplify that task by demonstrating proven strategies that he uses in production every day.

This character creation course will consist of 10 weeks of LIVE demonstrations and reviews. You'll learn core game artist skills and be part of a community of artists all working to achieve next level quality in their work.

Most importantly, You'll learn how to leverage amazing software like ZBrush, Marvelous Designer, and Substance Painter. You'll be using professional workflows to create a portfolio ready game character that will impress.

Want To Preview The Course?

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Learn more about Jarad, his work, his process and his workflow.

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WHAT YOU'LL LEARN:

In this course, students will create game character from start to finish using references for inspiration. The course will cover 3D modeling and sculpting in 3DS Max and ZBrush and creating clothing using Marvelous Designer. Student will go over retopology, UV unwrapping, baking, PBR texturing in Substance Painter, and rendering in Marmoset Toolbag. The course will help those to better understand the character creation pipeline and sculpting workflows expected of them in a studio environment.

Estimated time for course work: 8-10 hours per week

Skill Level:  Intermediate

Course Format:  Standard

Duration:  10 Weeks + 2 Weeks Of Access
Lecture Type:  Live weekly
Assignment:  Deadlines each week
Feedback:  Live weekly

By the end of the course, you'll:

Conceptualize your 3D character using references and inspiration for block out.

Create realistic clothing using Marvelous Designer and model extra props that bring life to the character.

Sculpt anatomical details in the face and hands using ZBrush.

Learn the industry pipeline, including retopology, unwrapping UVs, baking normal and UV maps, texturing using Substance Painter, and optimal rendering set up.

CURRICULUM

Our Industry-Standard curriculum is built together with today's best artists to bring you the highest quality training possible. Achieve your dreams, today.

WEEK 1

3D Concept
  • Find references for inspiration
  • Create rough sketch in ZBrush
  • Block out figure with focus on posing and sillouhette

WEEK 2

Sculpting The Face
  • Start a base sculpt of the face
  • Focus on the finer facial details
  • Understand the complexities of sculpting hands

WEEK 3

Dressing the Character
  • Learn Marvelous Designer basics
  • Focus on patterns and cloth attributes
  • Create a garment for your character
     
 

WEEK 4

 
Sculpt Clothing Details
  • Import cloth mesh into ZBrush
  • Sculpt clothing details to add personality
     

WEEK 5

 
Bring to Life with Props
  • Begin modeling props such as belts, bags, guns, etc.
  • Add depth using props

WEEK 6

Make the Character Real
  • Continue working on sculpting the clothing and props
  • Focus on realism
     
 

WEEK 7

Retopology, UVs, and Baking
  • Retopologize your character into a low poly model
  • Unwrap the UVs
  • Understand high to low baking to create normal maps
     
     

WEEK 8 & 9

 
Texture the Character
  • Export mesh and maps into Substance Painter
  • Understand the PBR workflow
  • Layer textures according to reference to create a realistic result

WEEK 10

 
Final Render
  • Export textures from Substance Painter
  • Render scene in Marmoset Toolbag
  • Set up post processing in Photoshop
     
     
 

WHAT IS A SKILL TRACK?

This course is what we call a Skill Track. That means, you work closely with an expert in the field who demonstrates the tools, workflows, techniques that you'll need to know to excel as an artist?

Skill
Focused

Skill Tracks rely heavily on lectures and demonstrations whereas Bootcamps & Career Tracks focus primarily on you and your work.

Flexible Commitment

Are you just looking to pick up a skill? Just want to learn how an artist works?  If so, then Skill Tracks are the perfect solution.

Live Weekly Meetings

Stay connected! Yes, we're ONLINE but you meet with your instructor every week to learn new skills.

Pick Up New Software Skills

Want to pick up the software skills you need to thrive in a Bootcamp or on-the-job?  Skill Tracks are a great way to achieve this.

About your Mentor

Jarad Vincent

Jarad is a Senior Character Artist at Epic Games whose past work includes art for Boss Key Productions and Ready at Dawn Studios, as well as experience in commercial, and print.

A SAMPLE OF JARAD VINCENT'S WORK:

OUR ALUMNI HAVE BEEN HIRED BY

CLASS FULL

GET ANSWERS

We love questions, almost as much as we love providing answers.
Here are a few samplings of what we're typically asked, along with our responses:

When is the live session?
WEDNESDAYS at 7 PM Pacific / 10 PM Eastern

When is the first class session?
MAY 3RD at 7 PM Pacific

What if I miss a class? Can I download it later?
Yes, everything is recorded and downloadable.

How long do I have access to the material?
You have access to the course material for two weeks after the end of the course.  A total of 12 weeks.

How long are the live sessions?
The live sessions are between two and three hours long.

When do you get the downloads up?
We get the downloads of live sessions online about 24 to 48 hours after the live session ends.

How do I talk to the teacher?
You can talk freely during the class and also via the Workplace group and private forum.

Will I be able to ask questions?
Yes.

Are there demonstrations or lectures?
Yes. They will be live and recorded. All downloads will be in your course.

More questions?

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