10 WEEKS • ONLINE • INSTRUCTOR-LEAD • SKILL-FOCUSED

Character Art:

3D Character Creation

with Oleg Aleinikov

COMING SOON
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10 WEEK LIVE, ONLINE SKILL-FOCUSED TRAINING FOR ARTISTS

If you want a career as a Character Artist you need to know how to breathe life into your work. In order to succeed, you need to gain the confidence to build a character of your own making and push the boundary of your abilities to give it personality.

In this course, Oleg Aleinikov will help you simplify that task by demonstrating proven strategies that he uses in production every day.

This character creation course will consist of 10 weeks of LIVE demonstrations and reviews. You'll learn core character artist skills and be part of a community of artists all working to achieve next level quality in their work.

Most importantly, you'll learn how to leverage amazing software like ZBrush, Substance Painter, and Marmoset. You'll be using professional workflows to visualize your character's idea and concept.

WHAT YOU'LL LEARN:

In this course, students will conceptualize a character from using references for inspiration. The course will cover auto UV mapping and ZRemesher for faster creation of your art. Students will also learn how to conceptualize their art using Substance Painter and Marmoset. The course will help those to better understand the character creation pipeline and sculpting workflows expected of them in a studio environment.

Estimated time for course work: 8-10 hours per week

Skill Level:  Intermediate

Course Format:  Standard

Duration:  10 Weeks + 2 Weeks Of Access
Lecture Type:  Live weekly
Assignment:  Deadlines each week.
Feedback:  Live weekly

By the end of the course, you'll:

Conceptualize your 3D character using references and inspiration for block out.

Create realistic clothing using Marvelous Designer and model extra props that bring life to the character.

Sculpt anatomical details in the face and hands using ZBrush.

Learn the industry pipeline, including retopology, unwrapping UVs, baking normal and UV maps, texturing using Substance Painter, and optimal rendering set up.

CURRICULUM

Our Industry-Standard curriculum is built together with today's best artists to bring you the highest quality training possible. Achieve your dreams, today.

WEEK 1

3D Concept
  • Find references for inspiration
  • Create rough sketch in ZBrush
  • Block out figure with focus on posing and silhouette

WEEK 2

Sculpting The Face
  • Start a base sculpt of the face
  • Focus on the finer facial details
  • Understand the complexities of sculpting hands

WEEK 3

Dressing the Character
  • Learn the basics of Marvelous Designer
  • Patterns and cloth attributes
  • Create a garment for your character
     
 

WEEK 4

 
Sculpt Clothing Details
  • Import cloth mesh into ZBrush
  • Sculpt clothing details to add personality
     
     
     

WEEK 5

Bring to Life with Props
  • Begin modeling props such as belts, bags, guns, etc.
  • Give depth using props

WEEK 6

Make the Character Real
  • Continue working on sculpting the clothing and props
  • Focus on realism
     
     
     
 

WEEK 7

Retopology, UVs, and Baking
  • Retopologize your character into a low poly model
  • Unwrap the UVs
  • Understand high to low baking to create normal maps
     
     

WEEK 8 & 9

 
Texture the Character
  • Export mesh and maps into Substance Painter
  • Understand the PBR workflow
  • Layer textures according to reference to create a realistic result

WEEK 10

 
Final Render
  • Export textures from Substance Painter
  • Render scene in Marmoset Toolbag
  • Set up post processing in Photoshop
     
     
 

WHAT IS A SKILL TRACK?

This course is what we call a Skill Track. That means, you work closely with an expert in the field who demonstrates the tools, workflows, techniques that you'll need to know to excel as an artist?

Skill
Focused

Skill Tracks rely heavily on lectures and demonstrations whereas Bootcamps & Career Tracks focus primarily on you and your work.

Flexible Commitment

Are you just looking to pick up a skill? Just want to learn how an artist works?  If so, then Skill Tracks are the perfect solution.

Live Weekly Meetings

Stay connected! Yes, we're ONLINE but you meet with your instructor every week to learn new skills.

Pick Up New Software Skills

Want to pick up the software skills you need to thrive in a Bootcamp or on-the-job?  Skill Tracks are a great way to achieve this.

About your Instructor

Oleg "Amdeewet" Aleinikov

Oleg is a freelance 3D Character Artist based in Voronezh, Russia. With a specialization in character modeling and creature design, Oleg started his professional career in 2011 as a Production Character Modeler for video games.

Now focused on digital sculpting, 3D concept design, and mixing the techniques that can better represent the characters and creatures with more interesting detail.

A SAMPLE OF OLEG ALEINIKOV'S WORK:

OUR ALUMNI HAVE BEEN HIRED BY

COMING SOON

GET ANSWERS

We love questions, almost as much as we love providing answers. Here are a few samplings of what we're typically asked, along with our responses:

When is the live session?
TBA at 10 AM Pacific / 1 PM Eastern

When is the first class session?
TBA at 10 AM Pacific

What if I miss a class? Can I download it later?
Yes, everything is recorded and downloadable.

How long do I have access to the material?
You have access to the course material for two weeks after the end of the course. A total of 12 weeks.

How long are the live sessions?
The live sessions are between two and three hours long.

When do you get the downloads up?
We get the downloads of live sessions online about 24 to 48 hours after the live session ends.

How do I talk to the teacher?
You can talk freely during the class and also via the Workplace group and private forum.

Will I be able to ask questions?
Yes.

Are there demonstrations or lectures?
Yes. They will be live and recorded. All downloads will be in your course.

More questions?

Call us at +1 (888) 765-2999

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